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I require help figuring out how to control hand palcment on custom weapons.


0AndyVan0

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Hello, I have been modding for a couple weeks now and am having trouble finding any information on how to control hand placement and reload animations for custom weapons. All i can do so far is try to use nif skope to maneuver the model to fit the hand placement of one of the vanilla guns. but this leaves the reload animations looking retarded... could anyone point me in the direction of a tutorial. CreationKit.com is empty and i can't find anything through google... I know people have figured this out, there are a bunch of new gun mods for the game.



So this is what I have working so far, the gun is the gauss rifle from New Vegas and i put it in the game using a copy of the cryolator in CK because the animation for reloading fits the model nicely. Litterally shows him grabbing the Microfusioin cell and tossing it then plugging a new one in, But the gun sits off aligned in first person and the microfusion cell disappears in first person.

Edited by 0AndyVan0
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Well the Console players on Bethesda.net had mixed reviews, some people liked it despite the flaws, but then there was a group of people calling me a thief, saying my mod is illegal because i took files from a copy of one bethesda game i bought and put those files into another bethesda game I bought... a thief, can you believe it. I am not profiting off this, people asked me to port the Gauss Rifle so I did... I didn't charge people for the mod, I am not asking people for donations, and I didn't take the models and release my own game with them... all I did was bring in a gun from a previous bethesda game... such is life on the internet I suppose. I mean back in the days of Quake Arena or the Sims one people would rejoice in seeing mods that represent or use models from their favorite IP's. I took the mod down because i don't want to build a reputation as a hated modder for simply porting in an older games weapon... I won't be making anymore weapon ports I guess. But still, if any of you know of a decent tutorial for custom animations I would love to know about it, all my mods from now on will either be custom meshes/textures or stuff from fallout 4 directly.

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