MPankey Posted July 7, 2016 Share Posted July 7, 2016 Ive noticed theres a new type of navmesh triangle in FO4. "Float Planes" They seem to be a way to have a continuous navmesh while still designating no go zones. They get created during auto generation but i don't know how to define them while manually navmeshing. Has anyone figured this out yet? Link to comment Share on other sites More sharing options...
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