Wolvorine Posted November 17, 2011 Share Posted November 17, 2011 I 'ported the 1st recon beret into Blender and removed the patch area of the mesh. Exported the mesh to a new named .nif and applied a new texture in GECK. But when I try to put the beret on, instead of appearing on the head it's showing up sideways on the side of the head. For the life of me I can't find any differences in the 2 berets that would cause this change. Someone please gift me a clue here. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 17, 2011 Share Posted November 17, 2011 http://www.thenexusforums.com/index.php?/topic/250193-converting-fo3-hats-to-nv/page__view__findpost__p__2258131 Link to comment Share on other sites More sharing options...
Recommended Posts