rlucas Posted July 8, 2016 Share Posted July 8, 2016 Is it possible to assign animations from idle markers like the lockpicking animations or the radio operator animations to workshop resource furniture for your settlers? I've made a mod to add some new vendor and guard furniture and I've been using the Animfurn keywords to make them do the animations and that's been fine, but I've run into a problem trying to get the AnimFurnChairWithRadio to do the same animation as the guy at the castle. I assume it is something to do with him being a unique npc and it is part of his AI package that is playing the extra animations after he is seated. The question is would it be possible to apply the animations to trigger to guards using a piece of furniture without changing the guards AI package. Trial and error hasn't produced much yet so if anyone could point me in the right direction with it I'd appreciate it. Link to comment Share on other sites More sharing options...
Galvon94 Posted July 9, 2016 Share Posted July 9, 2016 According to the conditions for the animation "FurnitureUseRadio" the actor needs the keyword "RadioOperator" to perform it. Link to comment Share on other sites More sharing options...
rlucas Posted July 9, 2016 Author Share Posted July 9, 2016 According to the conditions for the animation "FurnitureUseRadio" the actor needs the keyword "RadioOperator" to perform it. Thanks for that, I thought it must be something to do with that. Now I know where to focus my efforts. Link to comment Share on other sites More sharing options...
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