xgamer468 Posted July 8, 2016 Share Posted July 8, 2016 So because i wanted to avoid clipping issues i made a costum pipboy mesh and built it into my armor. I assigned the left arm in the AA as well as in the armor entry to the pipboy and the left arm slots and used the normal pipboy nif as first person file. That works in theory, however every time i unequip my left arm now, the pipboy turns invisible.I guess you are not really ment to unequip anything thats in the pipboy slot and thats why it just completly unequips the whole slot and doesnt reequip the pipboy, but im not so sure.Does anyone have a clue how i could solve this? It would save me a ton of work Link to comment Share on other sites More sharing options...
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