Dogrules23 Posted July 9, 2016 Share Posted July 9, 2016 I'm making a quest mod and at one point you have to go talk to an old wizard. He's supposed to give the player a book but I'm not sure how to do that. The book is in his inventory but I don't know how to get it to the player's. If anyone could shed some light on the situation, it would be much appreciated. Link to comment Share on other sites More sharing options...
cdcooley Posted July 9, 2016 Share Posted July 9, 2016 You just need to write a papyrus script fragment for the dialogue entry (assuming he gives the book while talking). First create the fragment script with a dummy value by just typing ; into the Papyrus Fragment block (for either the Begin or End fragment) then press the Compile button. That should add a new TIF script to the box on the right. Highlight it and press the Properties button then add a property for your book (using the Book type). Then go back to the fragment block and replace the semicolon with something like this (but using your book property name of course) and press the Compile button again. akspeaker.RemoveItem(TheSpecialBookPropertyYouCreated, 1, false, Game.GetPlayer()) That line should remove the book from the speaker and give it to the player. Link to comment Share on other sites More sharing options...
Dogrules23 Posted July 9, 2016 Author Share Posted July 9, 2016 I went to go do what you said and kept getting this: Starting 1 compile threads for 1 files...Compiling "TIF__0200A5FA"...C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(17,14): script property D23LoreBook already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(17,14): script variable ::D23LoreBook_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(17,14): script property D23LoreBook already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(17,14): script property D23LoreBook already has a set function definedNo output generated for TIF__0200A5FA, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0200A5FA Link to comment Share on other sites More sharing options...
agerweb Posted July 10, 2016 Share Posted July 10, 2016 Set the dialogue fragment block to set the next stage [ie GetOwningQuest().SetStage(10)] and place this fragment in that stage with 'Wizard' and 'book' being whatever you alias' are called: Alias_Wizard.GetReference().RemoveItem(Alias_book.Getreference(),1,False,Game.GetPlayer())debug.notification("Book added") Link to comment Share on other sites More sharing options...
Dogrules23 Posted July 17, 2016 Author Share Posted July 17, 2016 Set the dialogue fragment block to set the next stage [ie GetOwningQuest().SetStage(10)] and place this fragment in that stage with 'Wizard' and 'book' being whatever you alias' are called: Alias_Wizard.GetReference().RemoveItem(Alias_book.Getreference(),1,False,Game.GetPlayer())debug.notification("Book added")I did what you said and I get this when trying to compile: Starting 1 compile threads for 1 files...Compiling "TIF__0200A5FA"...C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script variable ::D23LoreBook_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a set function definedNo output generated for TIF__0200A5FA, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0200A5FA Link to comment Share on other sites More sharing options...
NexusComa Posted July 18, 2016 Share Posted July 18, 2016 Need to see the whole script to help you here ... The error is telling you the "LoreBook" is being define more then one time. The error happen at line 19. 14 spaces down the line ... that's a no no What Dogrules showed you was the raw command how to pass the book from the "wizard" to the player. Link to comment Share on other sites More sharing options...
agerweb Posted July 22, 2016 Share Posted July 22, 2016 That's the errors you got from the first suggestion ie akspeaker etc. So you still have that line in a quest fragment block somewhere. Remove it and try again and just use the fragments I suggested. Link to comment Share on other sites More sharing options...
NexusComa Posted July 23, 2016 Share Posted July 23, 2016 Can you post the part you are having trouble with ... you don't need to post everything just the one script. Link to comment Share on other sites More sharing options...
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