Jump to content

Fallout NV GECK scripting help.


Recommended Posts

I need help making a script. The script would disable player controls, teleport 2 npcs (in my case fake benny and fake player.) and then Benny would kill the fake player. I have all of that taken care of....but I have a problem. I need them to vanish and then I need player controls to be enabled again. I cant seem to get those last 2 things to work. I would really appreciate the help.
Link to comment
Share on other sites

It looks like the script is only going to fire when the player walks into the trigger area.

 

I assume you would need the script to "listen" for the playerfake to be dead. Try using begin GameMode for that part.

 

begin GameMode

If player fake.getdead ==1
Enableplayercontrols
End if

End

 

It fires far more often so you might want to add a doonce requirement to it. I'd also suggest adding a check for the playerfake being dead to your ontriggered function so its not called when you enter the trigger again.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...