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Material Swaps work fine in CK, but missing in game


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I have a few things set up as MSWP objects, specifically Vault door and wall numbers, imitating the same files used for Gear Door rooms in Vaults 75, 81, etc. I've made the new textures, and set Material Swaps on the objects within my custom cell, and they look perfect. But when I run Fallout 4 and test the cell, the custom materials are missing.

 

AFAIK, I have all my paths set up correctly - otherwise they wouldn't work in the CK, right? Anyone have any idea what I might be missing?

 

Also, are there any console commands to find out what materials in-game objects are using? Seems debug-helpful.

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