AquariusMods Posted July 17, 2016 Author Share Posted July 17, 2016 Okay, that makes sense. Thank you! Link to comment Share on other sites More sharing options...
hereami Posted November 24, 2023 Share Posted November 24, 2023 Somewhat confused. Does this work for everyone else? Neither regular, nor Default Activate(Player) does open Container inventory, but just triggers it's animation. What's the function to open container remotely then? Silly, can't find anything... Link to comment Share on other sites More sharing options...
Fantafaust Posted November 29, 2023 Share Posted November 29, 2023 One way would be(in the holotape script) to use the Utility.Wait function for like 0.1 seconds, since it won't count during a menu(holotape) THEN you have the script activate the container, that way it waits for you to close the holotape first. Link to comment Share on other sites More sharing options...
hereami Posted November 29, 2023 Share Posted November 29, 2023 It just plays "open" animation for container. I dunno, Transfer isn't actually a default action, but secondary. There is "ContainerMenu" Event that can be received, but how should it be triggered then? Link to comment Share on other sites More sharing options...
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