jsn0x Posted November 18, 2011 Share Posted November 18, 2011 (edited) Pretty simple really. A mod that removes invincibility from all the NPC's that are immune. When I go to slaughter an entire city I want to be able to kill everyone. Quest-givers and children included. Edited November 18, 2011 by jsn0x Link to comment Share on other sites More sharing options...
Tutimane Posted November 18, 2011 Share Posted November 18, 2011 i like this idea, i want to slaughter everything too however to make it work for practicality i think:+the quest npcs should never disappear from the world when it resets. +their corpse should stay there until you can get a spell to re animate the dead body, like a Resurrection spell+quest npcs should have an indicator like (quest) in their name. so you can think twice or know who to ressurect. please give credit if you use the ideathis way you can still complete the game Link to comment Share on other sites More sharing options...
jsn0x Posted November 18, 2011 Author Share Posted November 18, 2011 I think you're missing my point here. The entire reason anyone would get a mod that removes invulnerability from quest givers is to... well, kill them. Why get a mod to kill quest NPC's if you're going to want to do their quests later on? Link to comment Share on other sites More sharing options...
RaynorX Posted November 18, 2011 Share Posted November 18, 2011 I guess some people prefer GTA-style killing sprees over doing quests. I'd prefer something in the other direction, make companions invulnerable because they keep leaping in between me and the enemy while I'm swinging my axe... Link to comment Share on other sites More sharing options...
Squishy Posted November 20, 2011 Share Posted November 20, 2011 +1. I'd like to eliminate NPCs from sidequests if I don't like them! :(Invincible NPCs really kill the immersion for me. Link to comment Share on other sites More sharing options...
jsn0x Posted November 21, 2011 Author Share Posted November 21, 2011 bump for great justice! Link to comment Share on other sites More sharing options...
Skevitj Posted November 21, 2011 Share Posted November 21, 2011 I'll second that... as soon as you find out the *spoiler* are wolves...there's only one thing left to do, and it involves taking a leaf out of Clavicus's book and give them the appropriate end of an axe. Only problem is that when you try it at the moment, not only are they invincible, if you're at the appropriate part of the quest chain, they just ignore you attacking them completely. Unless I'm missing something and there is a quest option to completely destroy them. Link to comment Share on other sites More sharing options...
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