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Request: No invulnerable NPC's


jsn0x

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Pretty simple really. A mod that removes invincibility from all the NPC's that are immune. When I go to slaughter an entire city I want to be able to kill everyone. Quest-givers and children included. Edited by jsn0x
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i like this idea, i want to slaughter everything too

 

however to make it work for practicality i think:

+the quest npcs should never disappear from the world when it resets.

+their corpse should stay there until you can get a spell to re animate the dead body, like a Resurrection spell

+quest npcs should have an indicator like (quest) in their name. so you can think twice or know who to ressurect.

 

please give credit if you use the idea

this way you can still complete the game

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I think you're missing my point here. The entire reason anyone would get a mod that removes invulnerability from quest givers is to... well, kill them. Why get a mod to kill quest NPC's if you're going to want to do their quests later on?
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I'll second that... as soon as you find out the *spoiler* are wolves...there's only one thing left to do, and it involves taking a leaf out of Clavicus's book and give them the appropriate end of an axe.

 

Only problem is that when you try it at the moment, not only are they invincible, if you're at the appropriate part of the quest chain, they just ignore you attacking them completely.

 

Unless I'm missing something and there is a quest option to completely destroy them.

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