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Smithing alternative- Leatherworking/Woodsman?


Ashbean

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So, i got to thinking the other day, that armor at higher levels just doesn't fit with the setting- it annoyed me when i had to replace my leather armor with elven, because it's significantly better stat-wise. My character is a kind of sword-and-board barbarian chap, and i do NOT want to be running around in full sets of armor crafted from the finest moonstone. This would also fit archers-

what i propose is another skill tree (if at all possible with the CK) what essentially acts as a leather-based smithing alternative. Leather and hide armor gets pulled into this tree, and new armor would be implemented at higher skill levels, with the highest tier being roughly equivalent to glass when improved. This essentially gives us 'true' light armor, with the current elven/glass/etc being 'medium' armor (although still governed by the light armor skill). Naturally, there would have to be some kind of bonus to wearing them, maybe a stamina increase. The skill tree could perhaps also be expanded to include things like cooking, fletching, and such.

 

This is by no means a real request, and it's something that i may do myself if time allows- i'm just throwing out the idea to see what people think,

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I like the idea of a more in depth perk tree for things like Smithing. Perhaps you could have things like levels of experience working with Leather or other or could learn more complex versions of previous armors when you perk up to the next level.
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Perhaps the answer to that would be to add more options for smithing once you've gotten the next perk, and also allow players to upgrade older versions of armor (like leather) to meet up with the newer versions (like elven) and let them choose which ones suite them from a design point of view, without negating the necessity of getting those perks.
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