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modcol help


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Can anyone please help me with my predicament? I am making a weapon mod and had made a new grip. I also made a file called modcol_(Weap)_Grips_Any, like I've seen on other weapons for the base game. For the life of me I can't figure out where it is supposed to connect to so that the game identifies it with the correct weapon or a weapon at all.

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Hello westcoastgrunge86, not sure if you found an answer to your problem but I just went through something similar. I had a gun that wouldn't use the modcols that I made for it. I was using the creation kit and I couldn't figure out how to connect my weapon to them. I ended up having to use the FO4Edit. If you load it up and look at a weapon that uses the modcol_any files you can see where they go. Here is a short explanation of what you need to do.




Open FO4Edit and select the gun that your trying to change the grip on. Scroll down a ways until you see keywords in the left column.



Just under that you will see a line that reads something like if_tmp_Random [KYWD:001642A6]. The number in the [] might be different depending on what your doing.



Just under that you will see in the left column Includes than under that you will see a branch off that says include #0.



Just below that you will see Mod in the left column. To the right of that in the same column you will see the modcol_any file. If your making a new weapon than you will only see one include #0 with NULL - Null Reference [00000000] in the right column next to it. If your weapon is one that your just adding to then you will see modcol_any of what ever the weapon has. To change it just right click on the null reference and pick edit.



NOTE If you are adding to a new gun you will have to go into the right column of Includes and right click and pick add. Once you do that you will see the null reference that you can then change.



Then type in the modcol ID of the grip that your trying to add. So if your using a laser gun and wanted to add a grip you would type modcol_LaserGun_LaserGrip_Any [OMOD:001879D6].





Once you do this, it should allow your weapon to have this new attachment.



Not really sure if this will help you and I am also new to modding so I hope this helps you.




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  • 3 years later...

I know this post is quite old but I stumbled across it looking for the same thing. Also I later found the option in the CreationKit.
In the Weapon window next to the "Damage per Second" value is button labled [Object Template] Click it
In the new window you can then add the modcols in the "Object Modifiers" section

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