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Whispers of the Old World; Mod Idea


Quto89

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This is just for the heck of it in terms of thought.... BUT;

 

I was thinking about a mod that's more of a world expansion like Far Harbor or the soon to be released Nuka-World; and this world expansion takes place in the pre-war Era.

 

Idea starts off as such; one of the vaults, a setup by vault-tech, becomes more of this massive-underground-biosphere where the air and water is RAD free and the vault dwellers are completely oblivious to the outside-post-war world; with the exception of the Overseer. Suddenly; several of the dwellers start getting sick due to some form of radiation and they don't know how it happens, 1 or 4 of the dwellers start vanishing and the overseer starts broadcasting a signal in the capital wasteland for help.

 

Our Vault dweller travels to their aid and unravel whats going on in the massive vault.

 

Details;

 

-Dwellers are mutating due to a breech somewhere in the biosphere, setup by the Enclave/Vault-Tech in an attempt to further human experimentation on the experiment of humans who live in a perfected world.

 

-Dwellers are mutating into new ghouls or something else more deadly as the world inside falls apart slowly. Dwellers are more likely to die easier since they haven't been exposed to any weaponized does of rads in ages.

 

-1 to 3 small towns could be suspecting each other over the outbreak and come at each others throats, like the last war with the civil-strife.

--Players can either force the towns to the breaking point to where they nuke or kill each other off, making the vault inhabitable.

--Players can prevent the people from killing each other; stopping the civil strife.

 

-Technology has advanced even further, slightly more powerful energy weapons, new weapon mods, new power armor mods.

 

-Landscape is more of the Pre-War Era, Gives players a better look at the.... 70's-90's (-ish) era before Fallout 4.

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