mmdestiny Posted July 11, 2016 Share Posted July 11, 2016 (edited) Hi,I'm adjusting the mesh for a furniture object (the waterpump). Basically, I added another mesh into the nif for the waterpump, nothing more. Everything with the mesh itself came into CK fine, textures and all, but when I change the .nif being loaded into the furniture form, the animation marker for the waterpump animation gets reset to the origin and spun 180 degrees.I've never done anything with furniture objects before so I'm not sure what I am missing.Any direction you can provide would be appreciated, thanks! Edited July 11, 2016 by mmdestiny Link to comment Share on other sites More sharing options...
rlucas Posted July 11, 2016 Share Posted July 11, 2016 Click on "Interact Point 0" under active markers, that should let you set the Marker position/orientation on the right. Link to comment Share on other sites More sharing options...
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