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Furniture animation resetting to Origin


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Hi,

I'm adjusting the mesh for a furniture object (the waterpump). Basically, I added another mesh into the nif for the waterpump, nothing more. Everything with the mesh itself came into CK fine, textures and all, but when I change the .nif being loaded into the furniture form, the animation marker for the waterpump animation gets reset to the origin and spun 180 degrees.

I've never done anything with furniture objects before so I'm not sure what I am missing.

Any direction you can provide would be appreciated, thanks!

Edited by mmdestiny
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