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[Help]Make new dungeons!


gilith

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Hello ! I'm new in modding and all :)

 

And i'm interested by doing some dungeon when the construction kit will be out!

 

There's my question :) will dungeon making will be as easy as making counter strike map. I actually never used the construction kit in oblivion or morrowind even if i played a lot of hours and used a lot of mods on them.

 

But now that i'm not going to school anymore, i have plenty of fres times and want to try it :).

 

Do you think it will serve me well to try the one of oblivion to make me an idea or it will be a loose of my precious freetime xD.

 

Thanks for answering me !

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So even for dungeon we need to script, we can't just put things here, a wall there, a trap behind this door and some monsters xD.

 

Ok i will think about oblivion, but i need space on drive before reinstalling it i have already two installation of Skyrim.

 

Thanks for your answer :)

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Sorry for double post, but it seems that there no delete button and my post is on the second page.

 

If i want to make dungeon on oblivion or skyrim on what tuto should i follow because i went on the wiki of construction set there's a lot of tutorials but everything is specific, there's not a tutorial named "how make your dungeon" :).

 

Thanks again

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I have no idea what the Creation Kit will be like, but I guess it will be somewhat similar to the previous Incarnations (MW, Oblivion, Fallout3/NV).

I've only modded for my personal use (and shared with a few friends), but the basics for dungeon keepers should be like this:

 

1)Decide what kind of Dungeon you want to make (Ruin, Cave, Fort, abandoned Fort, Underground Hideout, etc...)

2)What kind of enemies will the player encounter? (Animals, demons, bandits, cultists, forsworn etc...)

3)How big is your dungeon supposed to be? (1 Ruin area, or first through ruins to reach the cave down below?)

4)What else will the player encounter in your dungeon? (Will there be traps? Secret doors? Hidden ways? Ambushes?)

4)Is there another way out, so the player does NOT have to walk back through the whole, already cleared dungeon in order to get back to the surface?

 

Create the basic layout. This could be a maze, a series of rooms connected by a single corridor or eveyrthing inbetween, Then you start filling it with whatever you want. Thats the way I do my dungeons. It also doesnt hurt to keep in mind that the player has ~150 other dungeons to explore, so why should he/she bother exploring your dungeon? If you have problems doing something specific, you can always ask for help/tutorials here in the forum.

 

PS: Creating simple "Fight your way to the final chest with the Uber-Secret-God-Item"-Dungeons always fail. It helps if you design your dungeon with a small quest in mind. if you can tell an interesting story with a few notes scattered in your dungeon, you're halfway on the road to creating an interesting Dungeon!

Hope this helps...

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If u have Faloout 3 or new vegas - the best thing u could do atm is downloiad the creation kit for that and watch u tube videos on how to make a house or vault.

 

thats what i did and it helped a lot

 

skyrims creation kit will be very similar

 

atleast u will have the basics on how to find things in the creation kit and so forth

 

dont worry about scripting too much at the start, just get used to making rooms and interior cells and stuff and slowly build on your knowledge!

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Best advice I can give is learn which button snaps to grid. You will need it for placing your tile set pieces. They are built to a particular grid number of tiles. Without the snap to grid button you won't be able to get them to line up. The other thing to do is to add a little story or interesting thing about it for the player to find out. Otherwise it risks becoming like Oblivions gorgettable dungeons.
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