TheJadeWarlock Posted July 12, 2016 Share Posted July 12, 2016 (edited) Whats a realistic Poly count for making the gun? I built this in around 20-30min. I plan to make around 10 other ray guns from the buck rogers time era. I also have not even installed the Kit yet so any advice for the creation kit is welcome. Edited July 12, 2016 by TheJadeWarlock Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 as of right now... getting closer. I will be making more barrels and exct for moding ingame. I was also thinking of making one that is kind of a salvaged goods one. Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 Last screenshot for now until I get more info.I may just move on to another gun instead of finishing this one. Link to comment Share on other sites More sharing options...
Aquery Posted July 12, 2016 Share Posted July 12, 2016 Your blaster is practically 90% cylinder so you could easily get a low poly count on it. I suggest 12 to 24 vert cylinders. If you want it to have attachments you need to seperate the stock and barrel from the receiver, the sights too if you have them. But nice work it's looking good so far. Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 did some mod options for it. also made another flash gordon style ray gun Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 Your blaster is practically 90% cylinder so you could easily get a low poly count on it. I suggest 12 to 24 vert cylinders. If you want it to have attachments you need to seperate the stock and barrel from the receiver, the sights too if you have them. But nice work it's looking good so far.Thanks Aquery,I was hoping for an average poly count most weapon mod guys try to get around. My goal was just to make the Alien Dis-integrator from Mothership Zeta as close as possible. Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 This one in case you didn't play that DLC Link to comment Share on other sites More sharing options...
Aquery Posted July 12, 2016 Share Posted July 12, 2016 There is really no average poly count here. I've seen from 30k to 60k+ tri weapons on here, granted they are going for quality not performance. But for what you're trying to do you could easily stick around 3 to 5k tri's and still get a great looking weapon. Link to comment Share on other sites More sharing options...
TheJadeWarlock Posted July 12, 2016 Author Share Posted July 12, 2016 There is really no average poly count here. I've seen from 30k to 60k+ tri weapons on here, granted they are going for quality not performance. But for what you're trying to do you could easily stick around 3 to 5k tri's and still get a great looking weapon.Awesome thanks. I will be pumping these out. 30k seems really high. it is at 9k right now but i have not even began to clean it up or cut out unseen parts. Link to comment Share on other sites More sharing options...
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