Jump to content

Recommended Posts

Posted

I want to re-use some lines of dialog an NPC says into an alternate dialog scene. However, the CK defaults the audio path for the line to 'Data\Sound\Voice\<my mod>.esp\NpcsName\RandomNumberGen...' Is there a way to select the base game's audio file as the path for the dialog?

 

I understand I could easily make duplicates of the files, but that is messy and I'd prefer not to make a copy every time I want to use an already existing line.

 

The path to the default sound file is 'Data/Sound/Voice/Fallout4.esm/NPCMLiamBinet/0011289F_1...'

 

I can't seem to change the path no matter what I do.

 

Screenshot:

http://i.imgur.com/xnDRQJN.png

Posted

I don't think you understood him. He knows that can be done, he just doesn't want to duplicate the voice files. Unfortunately I don't think it's possible to do. you have to define each voice line separately.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...