0rigamiPhoenix Posted July 12, 2016 Share Posted July 12, 2016 It started when I tried leaving the bandit mine near Riverwood. The back exit (the crack, not the door) would freeze up my game. I gave up trying and left the other way without any issues. Then I got back to Riverwood and I can't enter the Riverwood Trader without it freezing. The only thing I did inside the mine was change some mod configurations and increase my brightness, which I sincerely doubt is affecting this issue. I turned off autosaves and still had the same problem. My save files aren't bloated and are still relatively low in their size. I've done the whole shutdown-rest-startup to my PC. I don't really get what's happening here. Papyrus Log, ini files, Load Order (Also, if you notice anything that could help me improve my performance, that would be appreciated.) Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 12, 2016 Share Posted July 12, 2016 <The back exit (the crack, not the door) would freeze up my game.>Is that a problem you can reproduce systematically ? If so, untick all your mods from launcher / mod manager and test in game. Then increase your loading mods till you find the conflicting mod.Create a merged patch with Tesedit excluding leveled listsCreate a wryebash patch including leveled lists.Dangerous mods list.Concerning your skyrim.ini [Papyrus] section, here is a topic that may interrest you. Link to comment Share on other sites More sharing options...
repusDude Posted July 12, 2016 Share Posted July 12, 2016 You probably screw up something while you did those "mod configurations". Check those "mod configurations" out and make sure nothing is out of place. can you confirm if you can enter riverwood trader or leaving that bandit mine in a new game? Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted July 13, 2016 Author Share Posted July 13, 2016 Well, thanks for the dangerous mods list. I'll delete SkyBirds, and replace Birds and Flocks with the updated version. I'll come back after updating everything and trying again. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 13, 2016 Share Posted July 13, 2016 You're welcome. Uninstalling mods at mid-game can be risky, but using save script cleaner can help removing orphan scripts. Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted July 16, 2016 Author Share Posted July 16, 2016 Ok, after using the save script cleaner, my game worked just fine. I should also thank the gods that I was forced to prowl through TES5Edit again, because I found a lot of conflicts that resulted in mod changes being ignored. Sucks I can't listen to birdsong anymore, but at least my game should be stable now. Thank you! Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 16, 2016 Share Posted July 16, 2016 You're welcome. <I found a lot of conflicts that resulted in mod changes being ignored.> Create a bashed patch and a merged parch as explained above ;) Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted July 16, 2016 Author Share Posted July 16, 2016 (edited) You're welcome. <I found a lot of conflicts that resulted in mod changes being ignored.> Create a bashed patch and a merged parch as explained above :wink: Yeah, that's the thing, my load order resulted in important changes from SkyRe and such to be overwritten, leading to the merged patch ignoring most of its changes. Clothing and clutter fixes was the biggest culprit in this, but I fixed whatever I could find. Edited July 16, 2016 by 0rigamiPhoenix Link to comment Share on other sites More sharing options...
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