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Tutorials for: Mod Config Holotapes & Adding Robot Parts to R. Workbench


Flowerguy360

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Just as the title suggests.

 

I am requesting, if there are none (I've been unable to find them), tutorials for...

 

How to make a Holotape that lets you configure your mod (not just a simple menu or audio files).

 

How to add Robot Parts to the Robot Workbench.

 

Preferably using the CK, but FO4Edit would do, too, as this should be something to help the community and not just myself. Of course, if there is already one for either (or both) of these things, please throw me a link, instead. :tongue:

 

Thank you. :smile:

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Forgive me if this sounds counter-productive to what you're asking, but have you tried opening up any of the mods that have config holotapes and seeing how they did what they did?

A lot of the mod authors who are making the best config holotape setups for their mods are often extremely busy... making and improving their mods! ;)

 

I always enjoy a good tutorial video, and even if they cover a subject I'm aware of I'll watch them incase I learn something new,

but I think there comes a point where you need to start figuring things out through experimentation and reverse-engineering rather than following a step-by-step guide.

Otherwise, you're not really LEARNING to create mods, simply recreating the work of others with no knowledge other than what you're told by the videos!

 

 

Adding recipes to a workbench is quite simple if you jump into the CK or xEdit, and look around.

Rather than spoon-feeding you how to do it, here's the basic components you need in your esp for figuring it out:

 

Recipe (Constructible Object),

Created item (for a robot part that's an Object Modification, along with a miscmod item for the dropped/inventory version)

a Workbench (Robot Workshop)

Workbench Keywords (For both the actual workbench and category)

 

The holotape configuration thing I haven't looked into yet, because so far none of my mods have needed one.

There are some GREAT mods that have these setup in a really fantastic, efficient way like True Storms, IHUD etc.

 

I prefer to help people to help themselves, but I know some people have difficulties learning that way, so let me know if you get stuck anywhere. I'll gladly give you some pointers to help you figure things out! :)

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Honestly, I hadn't looked at the robots thing yet and was unaware that it was as simple as a recipe. That will make it much simpler when I get around to doing what I had in mind.

 

Mostly I figured this would be a good community resource, but especially on the holotape end, which is (for the moment) where most of my interest lies. I'm basically looking for a way to hotswap body parts on a companion like armor (which should work given it uses slots like everything else).

 

But no, I had not looked at reverse engineering it quite yet (am working on a side project and hoped to have something before I was done with that part of it), but that would be my next step. I was just hoping for something more to go on than simplistic instructions since what I will be doing will be more involved and I have no experience with that part of the CK. But I will manage - I always do.

 

Thanks for the reply. :)

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