NightmareRex Posted July 13, 2016 Share Posted July 13, 2016 with the audio markers im trying to make it so i can put custom sounds into the audio markers. i messed with adding a custom sound file and that didden't do anything and cant find the musctrlxxxxx when i search. so how would i go by adding in custom sounds for ambiance? and what formats and such should it all be in. all tutorials i find are for custom holo tapes and voice but not ambiance. Link to comment Share on other sites More sharing options...
ManehattanProject Posted July 13, 2016 Share Posted July 13, 2016 This has actually been an ongoing problem since day one, something we suffered through in Smuggler's Run because Obsidian decided to make massive changes to the music system from Fallout 3. To the best of my knowledge, no one's actually cracked it yet, but I have my team working on it. If we get any traction, I post it in this forum. Link to comment Share on other sites More sharing options...
rickerhk Posted July 14, 2016 Share Posted July 14, 2016 In the Geck, under the Audio section 'music type' - IGNORE THIS SECTION - doesn't do anything in FNV. If you make a cell, make sure it's set to 1NoMusic Here's the wiki but all the screen shots are missing: http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_Music There's a few pieces to this: 1. Put your MP3 file under Data\Music\yourmusicfolder (can't be in a BSA. Needs to be loose). Remove all the metadata from the MP3 In the Geck, under the 'Audio' section: 2. Create or copy a Media Set and add your MP3 to it. It's better to copy one that's similar to what you want. 3. Create or copy a Media Location Controller and add Media Set(s) to it. 4. Place an Audio Marker in your cell 5. Add the Media Location Controller to your audio marker in the editor: Double-click on the marker, then click on the 'audio Marker' tab. Then click on the big 'AudioMarker Dialog' button. Then use the drop down to pick the Media location controller you just made. Change the radius to cover the area you desire. Just leave the rest default. Link to comment Share on other sites More sharing options...
ManehattanProject Posted July 14, 2016 Share Posted July 14, 2016  In the Geck, under the Audio section 'music type' - IGNORE THIS SECTION - doesn't do anything in FNV. If you make a cell, make sure it's set to 1NoMusic Here's the wiki but all the screen shots are missing:http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_Music There's a few pieces to this:1. Put your MP3 file under Data\Music\yourmusicfolder (can't be in a BSA. Needs to be loose). Remove all the metadata from the MP3 In the Geck, under the 'Audio' section:2. Create or copy a Media Set and add your MP3 to it. It's better to copy one that's similar to what you want.3. Create or copy a Media Location Controller and add Media Set(s) to it.4. Place an Audio Marker in your cell5. Add the Media Location Controller to your audio marker in the editor: Double-click on the marker, then click on the 'audio Marker' tab. Then click on the big 'AudioMarker Dialog' button. Then use the drop down to pick the Media location controller you just made. Change the radius to cover the area you desire. Just leave the rest default.  Will this avoid the intermittent looping-at-random-interval issue? We went through this, but never got the music to successfully loop. Link to comment Share on other sites More sharing options...
rickerhk Posted July 15, 2016 Share Posted July 15, 2016   In the Geck, under the Audio section 'music type' - IGNORE THIS SECTION - doesn't do anything in FNV. If you make a cell, make sure it's set to 1NoMusic Here's the wiki but all the screen shots are missing:http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_Music There's a few pieces to this:1. Put your MP3 file under Data\Music\yourmusicfolder (can't be in a BSA. Needs to be loose). Remove all the metadata from the MP3 In the Geck, under the 'Audio' section:2. Create or copy a Media Set and add your MP3 to it. It's better to copy one that's similar to what you want.3. Create or copy a Media Location Controller and add Media Set(s) to it.4. Place an Audio Marker in your cell5. Add the Media Location Controller to your audio marker in the editor: Double-click on the marker, then click on the 'audio Marker' tab. Then click on the big 'AudioMarker Dialog' button. Then use the drop down to pick the Media location controller you just made. Change the radius to cover the area you desire. Just leave the rest default.  Will this avoid the intermittent looping-at-random-interval issue? We went through this, but never got the music to successfully loop.  I read a post once that said removing metadata from the MP3 fixed looping problems. In our own project, I haven't noticed any looping issues with ambient music. If you look at the vanilla music in audacity, the files are stereo, at 48000 sample rate. Ours are stereo, 44100 hz. I think you have to download a plugin for Audacity to work with MP3s. If a file is giving issues, try re-exporting it from Audacity after removing the metadata tags. Link to comment Share on other sites More sharing options...
NightmareRex Posted July 30, 2016 Author Share Posted July 30, 2016 ok thanks ill have to try this, i will say if run into any problems. Link to comment Share on other sites More sharing options...
RoyBatterian Posted July 31, 2016 Share Posted July 31, 2016 There's some way to set ambiance via region too, but I can't figure it out. It's drives me insane when the strip background noise keeps playing even after you leave. Link to comment Share on other sites More sharing options...
rickerhk Posted July 31, 2016 Share Posted July 31, 2016 There's some way to set ambiance via region too, but I can't figure it out. It's drives me insane when the strip background noise keeps playing even after you leave.If you go through a portal or teleport, the last music keeps playing till you hit another audio marker that changes it. Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 1, 2016 Share Posted August 1, 2016 afaik that ambient track isn't a music marker, music plays over the top of it. It's like the cricket noises and stuff at night. Fallout 3 had those incidentals too, actually there was a really nice mod that added a lot of those sounds that I sort of miss in Vegas. I haven't dug deep into it though, I actually hate the NV music system. :) Link to comment Share on other sites More sharing options...
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