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problem with the game


bill2505

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i installed this mods

 

1 http://www.fallout3nexus.com/downloads/file.php?id=7875

2 http://www.fallout3nexus.com/downloads/file.php?id=8069

3 http://www.fallout3nexus.com/downloads/file.php?id=12056 the performance edition

before i put these mods the game was fine

the problem is that i start the game the game loads but when it reaches the screen with the brootherhood of steel man there is no menu and when i alt tab i see that the game crashed

i have also fo3 wanderers edition,darnnified ui mod

Edited by bill2505
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That simply means that somewhere in the ESP/ESM files that you are loading, a record is being referenced that does not exist, leading to an infinitely long wait state while the game tries to figure out where that resource is.

 

Post a load order. Don't tell us what mods you're using, open up plugins.txt or use FOMM to give us a load order.

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i installed this mods

 

1 http://www.fallout3nexus.com/downloads/file.php?id=7875

2 http://www.fallout3nexus.com/downloads/file.php?id=8069

3 http://www.fallout3nexus.com/downloads/file.php?id=12056 the performance edition

before i put these mods the game was fine

the problem is that i start the game the game loads but when it reaches the screen with the brootherhood of steel man there is no menu and when i alt tab i see that the game crashed

i have also fo3 wanderers edition,darnnified ui mod

thanks for your answer

X] Fallout3.esm

[X] StreetLights.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Realtime.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] darnifieduif3.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Fellout-Full.esp

[X] Fellout-pipboylight.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] megalight.esp

[X] bill.esp

 

also i have another question.

when i create a merger patch the merging doesnt end (i thing) but stays to this΄΄adding .......(last esp in line)΄΄ should nt say that the merging has been finished nad now you can close the tes edit

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bill.esp is your merged patch, correct? Try rebuilding the merge entirely. That could be where the missing record is. And I'm not sure what megalight.esp is, but that might be a problem as well.

 

There are two ways to have a missing record: Because you don't have a required esp file installed, OR because you're using the wrong version of a compatibility patch. One, you can tell from a load order. The later can't.

 

When it says "adding X as a master" it actually means it's finalizing the file. Once that finishes you can save and quit.

 

Also, the Mart's Mutant Mod - Master Menu Module.esp is encluded with it's FWE compat patch. You don't need that one.

Edited by Jeoshua
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bill.esp is your merged patch, correct? Try rebuilding the merge entirely. That could be where the missing record is. And I'm not sure what megalight.esp is, but that might be a problem as well.

 

There are two ways to have a missing record: Because you don't have a required esp file installed, OR because you're using the wrong version of a compatibility patch. One, you can tell from a load order. The later can't.

 

When it says "adding X as a master" it actually means it's finalizing the file. Once that finishes you can save and quit.

 

Also, the Mart's Mutant Mod - Master Menu Module.esp is encluded with it's FWE compat patch. You don't need that one.

i use the foip patches. there is something mysterious going on here.before i put the graphics mods the game was ok after i put them this happened

.i tried to reinstall. i installed first the graphics mod and fwe and darn ui . the game was good .but after i installed EVE - Energy Visuals Enhanced and WeaponModKits

Project Beauty,Mart's Mutant Mod this happened again.also when this happen my merged patch becomes deselected even if i have selected it

Edited by bill2505
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