bill2505 Posted November 19, 2011 Share Posted November 19, 2011 (edited) i installed this mods 1 http://www.fallout3nexus.com/downloads/file.php?id=78752 http://www.fallout3nexus.com/downloads/file.php?id=80693 http://www.fallout3nexus.com/downloads/file.php?id=12056 the performance editionbefore i put these mods the game was finethe problem is that i start the game the game loads but when it reaches the screen with the brootherhood of steel man there is no menu and when i alt tab i see that the game crashedi have also fo3 wanderers edition,darnnified ui mod Edited November 19, 2011 by bill2505 Link to comment Share on other sites More sharing options...
Jeoshua Posted November 19, 2011 Share Posted November 19, 2011 That simply means that somewhere in the ESP/ESM files that you are loading, a record is being referenced that does not exist, leading to an infinitely long wait state while the game tries to figure out where that resource is. Post a load order. Don't tell us what mods you're using, open up plugins.txt or use FOMM to give us a load order. Link to comment Share on other sites More sharing options...
bill2505 Posted November 19, 2011 Author Share Posted November 19, 2011 i installed this mods 1 http://www.fallout3nexus.com/downloads/file.php?id=78752 http://www.fallout3nexus.com/downloads/file.php?id=80693 http://www.fallout3nexus.com/downloads/file.php?id=12056 the performance editionbefore i put these mods the game was finethe problem is that i start the game the game loads but when it reaches the screen with the brootherhood of steel man there is no menu and when i alt tab i see that the game crashedi have also fo3 wanderers edition,darnnified ui modthanks for your answerX] Fallout3.esm[X] StreetLights.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] darnifieduif3.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] megalight.esp[X] bill.esp also i have another question.when i create a merger patch the merging doesnt end (i thing) but stays to this΄΄adding .......(last esp in line)΄΄ should nt say that the merging has been finished nad now you can close the tes edit Link to comment Share on other sites More sharing options...
Jeoshua Posted November 19, 2011 Share Posted November 19, 2011 (edited) bill.esp is your merged patch, correct? Try rebuilding the merge entirely. That could be where the missing record is. And I'm not sure what megalight.esp is, but that might be a problem as well. There are two ways to have a missing record: Because you don't have a required esp file installed, OR because you're using the wrong version of a compatibility patch. One, you can tell from a load order. The later can't. When it says "adding X as a master" it actually means it's finalizing the file. Once that finishes you can save and quit. Also, the Mart's Mutant Mod - Master Menu Module.esp is encluded with it's FWE compat patch. You don't need that one. Edited November 19, 2011 by Jeoshua Link to comment Share on other sites More sharing options...
bill2505 Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) bill.esp is your merged patch, correct? Try rebuilding the merge entirely. That could be where the missing record is. And I'm not sure what megalight.esp is, but that might be a problem as well. There are two ways to have a missing record: Because you don't have a required esp file installed, OR because you're using the wrong version of a compatibility patch. One, you can tell from a load order. The later can't. When it says "adding X as a master" it actually means it's finalizing the file. Once that finishes you can save and quit. Also, the Mart's Mutant Mod - Master Menu Module.esp is encluded with it's FWE compat patch. You don't need that one.i use the foip patches. there is something mysterious going on here.before i put the graphics mods the game was ok after i put them this happened.i tried to reinstall. i installed first the graphics mod and fwe and darn ui . the game was good .but after i installed EVE - Energy Visuals Enhanced and WeaponModKitsProject Beauty,Mart's Mutant Mod this happened again.also when this happen my merged patch becomes deselected even if i have selected it Edited November 20, 2011 by bill2505 Link to comment Share on other sites More sharing options...
bill2505 Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) thing solved.i had to donwload this http://www.fallout3nexus.com/downloads/file.php?id=15961 Edited November 20, 2011 by bill2505 Link to comment Share on other sites More sharing options...
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