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Leveling magic spell system


cheajiwon

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what if you can level up your favorite magic spells and if the spells level up according to your usage.

 

for instance,

 

if you use flame destruction magic several times, it will be adept level and the range and the damage of the spell increases.

 

and for the case of fire ball spell,

 

if you increase its level, you can charge the power and the size of the ball increase, and each level ables the character charge more, like a magic in Fable 3.

 

in case of ice spike, you can cast more spikes at a time.

 

conjuration will be changed in duration and the number of the possible summon atronach.

 

if the magic system of Skyrim is like this , you can actually make more distinguishable mage character with details.

 

like fire mastery mage expert in flame magic. or frost mastery mage expert in ice spike.

 

so you have to chose and spend more time to be a better mage in specific field of spell you like.

 

so each elements of spell should be developed and trained.

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Yeah I like the idea of a more developed magic system. Magic always tends to dissapoint unfotunately but I suppose that's why it still inspires us.

 

Do you think you'd add more diversity to the spells themselves? Or just modify the arrangement and setup of the spells? I'm fine with either so long as you do a good job, I definitely like this idea.

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Or we hope that Bethesda will reintroduce the old Magic-/Enchantment-Makers in the next DLC? ;)

 

Alternatively I would try something along the lines of "If Player has Destruction >50 THEN remove Spell [Flames] and add Spell [Flames Level 3]" or something.

Could be triggered when Player learns a spell (Game check if Destruction is high enough for next Level) or when Destruction is increased by +1.

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