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Help! Big yellow blocks of light in buildings...


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Hi, I'm pretty new to Oblivion and very new to using mods.

 

I don't know what has clashed with what else, and I can't seem to fix it. I've added them and loaded them in the order suggested in all the text files, and used OBMM and OBSE (latest versions) as well as patches for everything from Oblvion itself to official mods to all the other mods. I've even tried deactivating various things and starting again.

 

Everything looks great, and runs fine, until I get to the Imperial City, and go into some buildings (I can't tell what it is that sets them apart) - there will be very large blocks (like huge polygons glued together) of brtght translucent yellow colour, superimposed over the counter and surrounding area (I think, generally.)

 

It doesn't stop the game working otherwise, and NPCs still 'work' and stuff. I'm guessing it's a texture problem, but I don'y know much about these things...

 

I have SI, Kot9, QTP3 (reduced to the Max), Better Tiling for Qarl's (reduced to 1024), Qarl's Compressed Normals (reduced to 1024), Koldorn's LOD Noise (set at 'Light'), plus a whole lot of other retexes (that shouldn't overlap with QTP3 and co.,) plus various other mods (like Supreme Magicka, Deadly Reflex, OSSO, Atmospheric Oblivion, More Immersive Sound, Persuasion Overhaul, DarNified UI, AF Level Mod, Realistic Physics & Force package, Alternative Start, Fast Travel Mod...)

 

I've followed as much advice as possible, including that about load order, but I'm stuck now. If anyone could help, that would be fantastic. Otherwise I guess I'll have to go without some mods or something, which would be a shame because I chose every one for a reason.

Those yellow marks mean that the game is unable to find a mesh. Since you have so many mods installed, it may be hard to figure out what the cause is. Chances are that something that was installed wasn't installed properly, or you have two mods which try to change the same object. If you can't figure it out by disabling one mod at a time, you might want to use my smaller exclaimation mark mod so that you can get a better idea of where those missing meshes are located so that you can use the CS to look at your mods at that spot.

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Found the problem yesterday. It's the book mods within DarN (I'm using DarkUId DarN now, but it's more or less the same) - so I just switched to 'Vanilla' books, and bam, fixed. Everything else works great - dozens of mods including heaps of retextures.

 

Happy again. :)

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