Marabetha Posted July 13, 2016 Share Posted July 13, 2016 I skyrim you can make armour from remains of dragons you kill. Can some please do the same for Fallout 4 just with deathclaws. Abe Lincoln already made on but it is a skimpy armour and not for guys. Please. Link to comment Share on other sites More sharing options...
pra Posted July 13, 2016 Share Posted July 13, 2016 That would be awesome indeed. That also reminds me of another mod request here, for power armor parts made from animal parts. You could have both, a regular armor, and power armor.Let's just assume Deathclaw skin to be tougher than metal, it would be stupid otherwise. So, regular armor might have a similar weight to metal, but be harder, plus protection against radiation (because deathclaws are immune) and energy weapons (because leather offers that, too). As an upgrade you could reinforce it with metal, which would make it even tougher, but a lot heavier, and reduce the energy resistance. As power armor, I'd say, make it somewhat worse than the X-01 in terms of pure protection, but give it better HP, plus the aforementioned improved radiation and energy resistance.Upgrades for a deathclaw power armor could be integrated deathclaw gauntlets for your hands, deathclaw horns attached to your chest which deal damage to anything that tries to melee you, maybe also some kind of a deathclaw mask and/or pheromone coating that makes deathclaws think you are one of them. Link to comment Share on other sites More sharing options...
Veliwine Posted July 13, 2016 Share Posted July 13, 2016 That would be my wastelander power armor you speak of, I had pictured it as sort of a mid-point between T-51 and T-60/X-01s, and had been pondering different variations of armor modifications that used hides and parts from different creatures for varying effects. But being able to make some non-powered beast hunter armor from deathclaws would be awesome too. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted July 14, 2016 Share Posted July 14, 2016 I can personally say that i've been waiting for a less skimpy version of Abe's armor, as i like the idea, but i don't think this is the most fitting armor for my charactersand in all generality, considering the hunter's pelt armor from Far Harbor, having more armors made from creatures you've killed will be amazingas an example, there is a SM vendor in Far Harbor that has a Yao Guay head for a helmetwe could really use more armors like that Link to comment Share on other sites More sharing options...
0AndyVan0 Posted August 4, 2016 Share Posted August 4, 2016 I don't know if you guys noticed or not already but I uploaded a Deathclaw armor mod about 2 weeks ago, well it's real title is Skinning in the Commonwealth, But Deathclaw armor was the first set of armor releasedhttps://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2344549The deathclaw armor has a Heavy medium and Light variant all with different crafting requirements and stat bonusesThere is some Mirelurk wear and a moleskin suit and a RadStag helm included as well right now, working on more to addIf you have the Wasteland Workshop DLC there is another version of the mod that is compatible with it so you can harvest skin from captured deathclaws,https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2458094 Link to comment Share on other sites More sharing options...
0AndyVan0 Posted August 4, 2016 Share Posted August 4, 2016 Took well over 100 hours to create the Deathclaw armor and get it set up to work right in game, worked on the Deathclaw armor for about 3 weeks before releasing it. i know there are issues with teh mesh but it seems the weight painting process deformed one or two of the teeth on the shoulder pads of the Heavy armor but it only did so slightly, barely noticeable until you really start to pick it apart.The bullets on the waist have a bit of a skew to them sometimes because of the same process, I swear the meshes are clean and neat, in Maya and 3Ds max, but weight painting in Bodysliders seems to leave a slight irregularity and I am not good enough at the weight painting process to fix it properly, everything I try manually just makes the issue worse instead of better so i left it as is for now, Till I learn more or just get better with practice. Link to comment Share on other sites More sharing options...
0AndyVan0 Posted August 4, 2016 Share Posted August 4, 2016 So with the Mod Deathclaws will drop hides specific to their Type, Alpha hides glowing hides, matriarch hides, etc. Each hide is worth 5 Deathclaw leathers of that type , Glowing hide is 5 Glowing Deathclaw leathers and so on.The heavy armor all uses up 3 leathers for each piece - with the chest requiring 4 leathersThe medium armor all uses up 2 leathers for each piece - with the chest requiring 3 leathersThe light armor all uses up 1 leathers for each piece - with the chest requiring 2 leathersThere are also Deathclaw Masks for each of the Deathclaw types, I am right now working making them fit the type of Deathclaw they were built fromWhat Ii mean is they all use the same mesh right now, but I am working on creating more so that they match the Deathclaw they are from like having the Savage Deathclaw mask have one broken horn and so on. I am also working on releasing a variant of the Mask that is well.... maskless, a helmet version that will have the face section removed and just have a little metal trim around, like a knights helm without a faceplate. But I work weird shifting hours so it's been slower progress than I would like. Link to comment Share on other sites More sharing options...
pra Posted August 4, 2016 Share Posted August 4, 2016 Is this on Nexus, too? I'm somehow not comfortable with downloading stuff from bethesda.net.... Link to comment Share on other sites More sharing options...
0AndyVan0 Posted August 5, 2016 Share Posted August 5, 2016 (edited) Sorry, it's hard enough already supporting a bunch of different version of the mod when they are all on one website, as archaic as bethesda.net is I am not relishing the idea of having to visit yet another site to check for bug reports errors and to combat the comments of trolls. Let alone another site to send updates too. Why you no Beth.net ? isn't it built into the games main menu. I am a student of Game Development and trying to build a reputation in the industry so I am trying to use the industry placed tools for distribution and their rules / code of content. Lame and restrictive as it may be. : P Hope you don't hate me for it. Edited August 5, 2016 by 0AndyVan0 Link to comment Share on other sites More sharing options...
0AndyVan0 Posted August 5, 2016 Share Posted August 5, 2016 Alright, I'll upload it here, I mean, I have been visiting this site since morrowind, and even published my first mods ( simple custom houses and small custom town for morrowind) on this site. Years and years ago, so why not right. Plus don't want to alienate people anywhere, that's it I guess. I am caving, I will post the current build here. Link to comment Share on other sites More sharing options...
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