50451 Posted July 13, 2016 Share Posted July 13, 2016 Hi, so I'm pretty new to modding and have run into a problem I can't seem to find any answer to.So I created a custom mesh using 3DS max, exported it as a nif, used nifskope to edit the material properties ect, and imported into the creation kit. However the material texture seems to stretch over the whole face, is there an option i've missed somewhere that will allow me to get it to repeat a certain number of times? Or is there a way to force the material to adhere to the mesh if I divide it up into 3 separate pieces? Thanks in advance for any help, it's much appreciated, if there's any extra info I can provide that may be useful then shout me Link to comment Share on other sites More sharing options...
StuykGaming Posted July 13, 2016 Share Posted July 13, 2016 (edited) Hi, so I'm pretty new to modding and have run into a problem I can't seem to find any answer to. So I created a custom mesh using 3DS max, exported it as a nif, used nifskope to edit the material properties ect, and imported into the creation kit. However the material texture seems to stretch over the whole face, is there an option i've missed somewhere that will allow me to get it to repeat a certain number of times? Or is there a way to force the material to adhere to the mesh if I divide it up into 3 separate pieces? Thanks in advance for any help, it's much appreciated, if there's any extra info I can provide that may be useful then shout me In 3DS Max there's something called UnWrap UVW. Here's a tutorial for GTA SA Models, the principle is still the same. Edited July 13, 2016 by StuykGaming Link to comment Share on other sites More sharing options...
50451 Posted July 14, 2016 Author Share Posted July 14, 2016 Thankyou so much, that pushed me in exactly the right direction to find what I was looking for. Link to comment Share on other sites More sharing options...
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