antisphere06 Posted November 19, 2011 Share Posted November 19, 2011 So when i open up a .dds file in Photoshop what bit should i choose and what do i change when i go to save? Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 19, 2011 Share Posted November 19, 2011 Third button from the top on the left side (where the save button is)... I think its something about progressive alpha or something like that. Use that, and keep all the other setting as they appear. I used those on an eye mod, and it showed up in the game like it should. Link to comment Share on other sites More sharing options...
Thepal Posted November 19, 2011 Share Posted November 19, 2011 It kinda depends on what you're doing. I'm currently saving my textures using the DXT5 with interpolated alpha, not so much because I need it but because it could help with later alterations. If you're not doing anything with an alpha layer, then you can pretty much save as DXT1 with no alpha for a smaller file size. If you ever do anything with transparency or some other effects, you will probably need to use something with an alpha channel. Link to comment Share on other sites More sharing options...
CreeDorofl Posted March 23, 2014 Share Posted March 23, 2014 Old topic but it comes up when you google, so I thought I'd save people some hassle.Photoshop throws all sorts of options at you, when you open or close a DDS file.As a newbie I was unsure what to pick and had a few failed attempts. What works for me, when editing an existing DDS (in my case, skyrimgalaxy.dds)is to open using the default setting, "load using default sizes",and when you save and the "Nvidia dds format" box pops up, I chosethe fourth option the dropdown, that says DXT5 (interpolated alpha). You want an 8bit option, I think 4 bit means you're getting a black'n'white result,which won't be immediately obvious after you save. Alpha is the transparency info which you can see if you click on the channels palette.If you choose no alpha or 1-bit alpha, this info may be lost and the texture won't look right.So you want to keep alpha unless you have a texture that doesn't use any transparency.Then you can shrink the filesize by using a no-alpha save option. If you pick the wrong option, you won't know right away... do a save-as with DDS file, close it,then reopen it in photoshop. If you picked the wrong option you'll see some weirdness right away...the image is in black and white, or part of it is blacked out (due to saving with no alpha or 1-bit alpha). Link to comment Share on other sites More sharing options...
JAFO1 Posted October 11, 2015 Share Posted October 11, 2015 Help Please,If i wasn't already bald then i would be on my way now. I have been trying to edit some body textures in photoshop and have managed to get them how i want them but when I save them it changes the shape or should i be view of the image. it is now only half of the picture same height but narrower. i have followed the above advice and tried all suggestions but allways the same results, half a picture. im sure it is something simple that i am overlooking but i cant seem to figure it out. please help. Link to comment Share on other sites More sharing options...
JMSFedaykin Posted October 12, 2015 Share Posted October 12, 2015 JAF01 - Did you resize the image in Photoshop (ie, Image -> Image Size)? Either the image was resized or the UVs on the mesh got squashed. But without a better description or some screen shots, it's hard to diagnose what the problem is. Link to comment Share on other sites More sharing options...
HX6 Posted July 3, 2017 Share Posted July 3, 2017 (edited) great Edited July 3, 2017 by HX6 Link to comment Share on other sites More sharing options...
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