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Need help urgently with texture/mesh tranparency dunreallyknowwhatsgoinon


PCDug

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Hi,I'm having a load of trouble trying to make the windows of the prewar vault-tec van opaque rather than transparent.By default the mesh has transparent windows and only transparent material swaps are available.I would like to apply any of the game's opaque glass texture to the windows of the van but I can't even find the little texture swap section in nifscope.

 

Is there anything I can do to turn the windshield of the van opaque????

 

If anyone feels like figuring it out here's the mesh path Vehicles\Automotive\VaultTecVan_PreWar_01.nif

 

If you want to know why I'm trying to turn the windshield opaque check here http://www.nexusmods.com/fallout4/mods/15994/?

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That window is just dirty ,I need a glass material like those from fallout 3 and skyrim,totally opaque,that you can't see through.I might as well switch it for a metallic texture/material.The problem is that i can't find a way to do that.The only material swaps available are tranparent and the window node of the model does not show texture paths in nifscope.

 

I know how to do stuff like this,It's just that it ain't working with this particular model.

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The van lacks the texture node for the windows in nifscope so I can't even switch the textures.Since stuff now uses materials rather than texture sets I don't really know how to handle transparency of materials.Editing the base texture does not work.

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Yeah I mean that.The black you see through the window is the cell void.I need to make that window SOLID opaque but I don't understand how materials/texture work for transparent stuff like that.

The mesh of the glass is there,I checked in nifscope,it just does not have you typical texture section where you can select paths.

And all of the in-CK material swaps are also transparent.

Edited by PCDug
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