MathLeBeau Posted July 13, 2016 Share Posted July 13, 2016 (edited) First of all, I must say I am not new in making dialogues for npcs. my Stonecrest mod has more than 1000 lines of dialogues. Now lets explain my issue. I have one issue with 2 lines of dialogues: - Do you need a ship? - The Bormir Ship is always ready to go. Only Captain Aebond should say those lines as "random hellos" but ingame all animals and npcs say those lines. There is no sound come out there month but you can see the text in the subtitles. I tried everything to fix it but it does not fix. Those 2 lines are the very first line that I ever added in the mod. I have no issue whit my other 1000+ lines. Here is what I did into the ck: Edited July 16, 2016 by BeauMath Link to comment Share on other sites More sharing options...
RaidenRests Posted July 14, 2016 Share Posted July 14, 2016 Since those are the first two lines you created maybe there was something you missed? I would remove and recreate them see if that helps. Link to comment Share on other sites More sharing options...
MathLeBeau Posted July 14, 2016 Author Share Posted July 14, 2016 (edited) I tried that too. Originnaly, they was in the ST_StonecrestCityDialogues quest that I move them in the ST_BormirShipDialogues quest. It didn't fix it... Edited July 14, 2016 by BeauMath Link to comment Share on other sites More sharing options...
agerweb Posted July 14, 2016 Share Posted July 14, 2016 Have your tried putting your Voice Type as the first line, so the condition has to fire - I am just thinking of the potential logic paths that the ck could follow with the Or's first Link to comment Share on other sites More sharing options...
MathLeBeau Posted July 16, 2016 Author Share Posted July 16, 2016 That worth a try. Link to comment Share on other sites More sharing options...
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