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Noticed that in 1st Person View Player does NOT cast shadow?


Baysk8r420

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Definite +1!

 

Of all the small tweaks I would love to see happening, this one I find most important to the visual immersion in the game.

I've always hated games not showing a FP shadow. It's just ridiculous!

 

In the ID tech 4 it was just a matter of enabling a console command. I doubt it will be so simple here.

Maybe enabling the player model while in FP view, so it casts a shadow,

but make the model itself invisible, so it doesn't clip into the camera?

 

Maybe some of these brilliant minds will work this out.

 

It would seem like this is not a priority, but this issue breaks a big part of dungeon immersion!

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I think introducing the model altogether could be great, so you look down and see your own feet. (Note: You can already do this, sorta - jumping while your weapon is sheathed and looking to the bottom right, you can see a portion of your right hand)
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1st and 3rd person use different animations and different models for the player character. The 1st person model is never meant to be seen; it has no legs and no shoulders and only the arms are animated at all. If one enabled shadows on it, they'd be awful. If one forced third person view and stuck the camera an inch in front of your character's eyes, one would lose the first person animations.
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1st and 3rd person use different animations and different models for the player character. The 1st person model is never meant to be seen; it has no legs and no shoulders and only the arms are animated at all. If one enabled shadows on it, they'd be awful. If one forced third person view and stuck the camera an inch in front of your character's eyes, one would lose the first person animations.

 

So it seems the effort would be porting the first person animations (are they done on a bone model?) to the third person mesh?

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  • 9 months later...

I was searching the internet for a mod to fix this and I stumbled upon this thread. I have a technique for accomplishing this, but I don't have the technical knowledge required to do it. I could research and eventually figure it out but that would take forever. It is actually a very simple technique and should not take very long to do for someone with the know-how.

 

In vanilla Skyrim, when the camera is in 3rd person, the character model is rendered with full textures and everything and when you switch to 1st person, it stops rendering that model and begins rendering the 1st person models which consist of arms/hands and weapons. So to enable 1st person shadows we do the following:

 

1. Write a script to cause the engine to continue rendering the character model while in 1st person.

2. Also include in that script to apply a 100% transparent texture or shader to that model.

 

Problem solved.

 

The engine will now render an invisible model which casts a visible shadow. Can anyone accomplish this?

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