OverYaR Posted November 19, 2011 Share Posted November 19, 2011 (edited) Hi Skyrim players ! All that will be said is more ideas than requests))That could be cool to play, but i do understand that it's hardly realesable / or timeeating +needs the Bethesda tool. The main idea: An Underworld style Werewolf / Vampire war. Not designed to play the main quests. // Very much disbalancing (humans are meat...) It could be balanced as underworld (Ww / Vamp abilities) // it is already a bit actually, i may say what's already in game. That's normal. My vision(not the one you're forced to agree with) of this balance: Vampires: More tactical abilities (the actual abilities are good, dunno what could be cool to add)+ 100% stamina or +some% stamina regen speed+50% HP or +some% of HP regen+10% speedSilverweak as the werewolvesMaybe + magica ?+ skills every where (+10 / 20) when stage 1, 2, 3 and lowers skills when stage 4 (you're becoming a beast) More difference between stages!Low fall damageMore malus during the day (when stage 1+) // maybe even damage to HP during the day ? Hipotetical all this is, keep that in mind. Werewolves:+ 50% stamina or +some% stamina regen speed+25% HP or +some% of HP regen+20% speedv (at stage 3 / 4)+A stage system! Higher you are in stage, more you can control your transformation (Stage 1, it's during night and random for ex, stage 2 once 24h and usable only at night, stage 3 fully controlled, stage 4 you get bonuses when transformed (more stam, hp, faster?) +A berserk bonus after eating in wolf form ?Maybe magica malus ? When transformed: The actual game thing with more HP / Stamina / Damage(to still be much stronger that a NPC vampire, but not that much, for the vampires not to become pure meat) The location part:Two "keeps" (For vampires sound lorefair, but for werewolves could be a lair ?)With new npcs + quests inside each keep for each faction.Reputation system for each faction and opposed missions, a la Empire / STormcloaks. ______________ Let's dream a bit more: Vampires: make humans die while you feed more than one time ? (means the vampire keep needs a dedicated village that only use is feed x)with respawning villagers / maybe some quests ? A conversion into vampire system ? ( for this same village ) = A possibility to make more vampires on your sideThey die in fights against werewolves / others. Werewolves: A village to feed also, with quests etc.Main quest against vampires x)Conversion system to fulfil your ranks etc. + A possibility for both factions to your forces into skirmishes. When you've done enough to become the leader. Many other things could be added to this. Feel free to add any idea!That's what been in my head for some days. Couldn't resist, even i know it's not realy good for a basic "mod request". Edited November 19, 2011 by OverYaR Link to comment Share on other sites More sharing options...
Master0Necromancer Posted November 19, 2011 Share Posted November 19, 2011 + 1. Link to comment Share on other sites More sharing options...
OverYaR Posted November 20, 2011 Author Share Posted November 20, 2011 bump Link to comment Share on other sites More sharing options...
darkylord Posted November 20, 2011 Share Posted November 20, 2011 Very good ideas, I suppose this will need the tools first but the game certainly needs a few additions, in the vamps mainly. Also I think you should be stronger when you feed regular. What I mean is that you should have the most + and less - just after you drunk some blood and as the time passes (sleep or not) you should lose the + and get more - . That way you will become powerful as a vampire but it will balance since you will have to find people to drink all the time. Link to comment Share on other sites More sharing options...
Mehcrim Posted November 20, 2011 Share Posted November 20, 2011 (edited) -What I read here, and would love soooo much, was the reduced Vampire fall damage although I would just ask it just be reduced to 0 (maybe tweaking that heavy armor fall damage perk and giving it to all vampires as a new perk), so I can jump off cliffs like I am Selene (except male...) in the beginning few minutes of the first Underworld... :D -I also would personnaly preffer Vampires to become stronger the more they feed instead of the less they feed (so swapped around levels 1-4), and not like currently where feeding once is all it takes, but where constantly feeding over a longish period of time makes you stronger but with a limit as to how long it will take to reach max vamp... If you get what I mean. So feeding once a day for a month for example would make you super strong with + lots of stamina/movespeed at night/longdistance 'heat vision' etc... >.> -Possibility to 'Evolve' into a more controlled Werewolf: Yes Please!, maybe add an option to a new NPC that gives you a long, hard quest chain that in the end allows you to take control of the beast inside you (if you want) and be able to shift at will? Also I would like to add that giving Vampires/Werewolves nice tactical options and some 'cool' perks (like no fall damage) and maybe a minor skill bonus like around 5 (just to make people feel like they are truely superhuman :D) as well as a few downsides like weaker in the sun/weakness to fire magic etc, will make them much more attractive role playing options, while not making people feel they HAVE to be a Vampire/Werewolf to win/be good in Skyrim... so no +200% hp/mana and +50 skill at everything... plz ^^ Edited November 20, 2011 by Mehcrim Link to comment Share on other sites More sharing options...
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