Deleted4363562User Posted July 14, 2016 Share Posted July 14, 2016 I've been messing around with the PlayerHouse_KitchenRefrigerator.nif and its ruined counterpart. I swapped the texture and material paths so that I'd get a fridge with intact glass and a ruined appearance. Now in Nifskope everything looks fine; the glass in the door is transparent, but in Outfit Stuido, the Creation Kit and in-game the window is black. At first, I thought it was something I did, but then I decided to throw the original PlayerHouse_KitchenRefrigerator.nif into OS and see what happened. Sure enough, the window turned black. I can't find anything that looks odd in the NifSkope entries. Maybe someone here has an idea? Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 14, 2016 Author Share Posted July 14, 2016 Here's a Link to my nif, if anyone cares to have a look. The problem does occur however with the vanilla nif as well though. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted July 14, 2016 Share Posted July 14, 2016 I get the same opening your nif. Perhaps the glass material is defined in a seperate bgsm? Sorry for not being able to assist much, meshes are a bit of a unknown to me. http://i.imgur.com/ifFsQuv.png Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 14, 2016 Author Share Posted July 14, 2016 Thanks for trying in any case. The thing is, I don't think it's my nif. The same thing happens with the original PlayerHouse_Ruin_Refrigerator.nif. The glass window is it's own mesh and it seems like OS does something odd to it. Link to comment Share on other sites More sharing options...
Hallgarth Posted July 14, 2016 Share Posted July 14, 2016 translucent transparencies in FO4 work a little differently than they have in the past. You can't use a BSLightingShaderProperty, it has to be a BSEffectShaderProperty and a BGEM not a BGSM for the material. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 14, 2016 Author Share Posted July 14, 2016 translucent transparencies in FO4 work a little differently than they have in the past. You can't use a BSLightingShaderProperty, it has to be a BSEffectShaderProperty and a BGEM not a BGSM for the material. Oddly enough, the BSLightingShaderProperty and the BGSM are what the vanilla nif uses. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 16, 2016 Author Share Posted July 16, 2016 Okay, so I have a BGEM set up and everything looks fine now in NifSkope; transparent glass with a certain degree of smudges and fogginess, just like the original Player House Refrigerator. The only problem is that the glass shows up as completely transparent in the CK and in-game. It's virtually non-existent. Link to comment Share on other sites More sharing options...
Recommended Posts