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Darker Dungeons and nights


Master0Necromancer

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try this setting for the post processing mod. until the construction set gets released, i believe, this is the best it gets.

 

/*======================================================================================

"USER" ADJUSTABLE SETTINGS

======================================================================================*/

 

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments

// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

 

/*------------------------------------------------------------------------------

FILTER SELECTION

------------------------------------------------------------------------------*/

// Comment to deactivate an effect.

// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP

//#define USE_PRE_SHARPEN

//#define USE_BLOOM

//#define USE_TECHNICOLOR

#define USE_TONEMAP

//#define USE_SEPIA

//#define USE_VIGNETTE

#define USE_POST_SHARPEN

//#define USE_FINAL_LIMITER

 

/*------------------------------------------------------------------------------

PRE_SHARPEN

------------------------------------------------------------------------------*/

//For higher precision in the calculation of contour, requires slightly more processing power

bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

 

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass

#define Average 0.8

#define CoefBlur 2

 

// Set values of the sharpening amount

#define SharpenEdge 0.2

#define Sharpen_val0 1.4

 

 

/*------------------------------------------------------------------------------

BLOOM

------------------------------------------------------------------------------*/

// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp

#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2

float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.

float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)

float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)

float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)

 

 

/*------------------------------------------------------------------------------

TECHNICOLOR

------------------------------------------------------------------------------*/

#define TechniAmount 0.0 // 1.00 = Max

#define TechniPower 4.5 // lower values = whitening

 

// lower values = stronger channel

#define redNegativeAmount 0.9 // 1.00 = Max

#define greenNegativeAmount 0.9 // 1.00 = Max

#define blueNegativeAmount 0.9 // 1.00 = Max

 

 

/*------------------------------------------------------------------------------

TONEMAP

------------------------------------------------------------------------------*/

#define Gamma 1.30

#define Exposure 0.095

#define Saturation -0.1 // use negative values for less saturation.

#define BlueShift 0.00 // Higher = more blue in image.

#define Bleach 0.00 // Bleach bypass, higher = stronger effect

#define Defog 0.000 // Strength of Lens Colors.

#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.

 

 

/*------------------------------------------------------------------------------

SEPIA

------------------------------------------------------------------------------*/

#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)

#define Buff 0.3 // 1.00 = Max

 

 

/*------------------------------------------------------------------------------

VIGNETTE

------------------------------------------------------------------------------*/

// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame

#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.

#define VignetteRadius 1.00 // lower values = stronger radial effect from center

#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.

 

 

/*------------------------------------------------------------------------------

POST_SHARPEN

------------------------------------------------------------------------------*/

// Controls additional sharpening applied after previous processing. Strength should be max 0.25!

float Sharpen = 0.03;

 

 

/*------------------------------------------------------------------------------

FINAL_LIMITER

------------------------------------------------------------------------------*/

// Controls the strenght of the limiter. 1.000 for default setting

int LimiterStrenght = 1.000;

Edited by Nadimos
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