Master0Necromancer Posted November 19, 2011 Share Posted November 19, 2011 I, for one, would really like to see a darker dungeons and nights mod so that Khajit night eye would come in useful. And it would be much cooler to go in the forest at night and for it to be genuinely creepy. :) Link to comment Share on other sites More sharing options...
OverYaR Posted November 19, 2011 Share Posted November 19, 2011 +1 Link to comment Share on other sites More sharing options...
Nadimos Posted November 19, 2011 Share Posted November 19, 2011 (edited) try this setting for the post processing mod. until the construction set gets released, i believe, this is the best it gets. /*====================================================================================== "USER" ADJUSTABLE SETTINGS======================================================================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ FILTER SELECTION------------------------------------------------------------------------------*/// Comment to deactivate an effect. // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP//#define USE_PRE_SHARPEN//#define USE_BLOOM//#define USE_TECHNICOLOR#define USE_TONEMAP//#define USE_SEPIA//#define USE_VIGNETTE#define USE_POST_SHARPEN//#define USE_FINAL_LIMITER /*------------------------------------------------------------------------------ PRE_SHARPEN------------------------------------------------------------------------------*///For higher precision in the calculation of contour, requires slightly more processing powerbool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass#define Average 0.8#define CoefBlur 2 // Set values of the sharpening amount#define SharpenEdge 0.2#define Sharpen_val0 1.4 /*------------------------------------------------------------------------------ BLOOM------------------------------------------------------------------------------*/// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning) /*------------------------------------------------------------------------------ TECHNICOLOR------------------------------------------------------------------------------*/#define TechniAmount 0.0 // 1.00 = Max#define TechniPower 4.5 // lower values = whitening // lower values = stronger channel#define redNegativeAmount 0.9 // 1.00 = Max#define greenNegativeAmount 0.9 // 1.00 = Max#define blueNegativeAmount 0.9 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP------------------------------------------------------------------------------*/#define Gamma 1.30#define Exposure 0.095#define Saturation -0.1 // use negative values for less saturation. #define BlueShift 0.00 // Higher = more blue in image.#define Bleach 0.00 // Bleach bypass, higher = stronger effect#define Defog 0.000 // Strength of Lens Colors.#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA------------------------------------------------------------------------------*/#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)#define Buff 0.3 // 1.00 = Max /*------------------------------------------------------------------------------ VIGNETTE------------------------------------------------------------------------------*/// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.#define VignetteRadius 1.00 // lower values = stronger radial effect from center#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ POST_SHARPEN------------------------------------------------------------------------------*/// Controls additional sharpening applied after previous processing. Strength should be max 0.25!float Sharpen = 0.03; /*------------------------------------------------------------------------------ FINAL_LIMITER------------------------------------------------------------------------------*/// Controls the strenght of the limiter. 1.000 for default settingint LimiterStrenght = 1.000; Edited November 19, 2011 by Nadimos Link to comment Share on other sites More sharing options...
Master0Necromancer Posted November 19, 2011 Author Share Posted November 19, 2011 @Nadimos: But wouldn't that darken everything even the day? I know if I lover gama everything will be darker but I would just like darker Dungeons and Nights. Link to comment Share on other sites More sharing options...
Nadimos Posted November 20, 2011 Share Posted November 20, 2011 (edited) Yes, it would also darken the day, but you can switch it on and off with the pause button as you go. :thumbsup: Edited November 20, 2011 by Nadimos Link to comment Share on other sites More sharing options...
ogridum Posted November 21, 2011 Share Posted November 21, 2011 (edited) Thats bad advice dude. Edited November 21, 2011 by ogridum Link to comment Share on other sites More sharing options...
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