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Maybe an easy script/quest question


chambcra

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I'm trying to troubleshoot a quest mod called "A Brave Old World" just enough to get through it.

 

Here's the code snippet:

 

scn JohnDragonQuest2Script
.
.
.

If Button == 0
Set doonce6 to 11
Messagebox "'I don't think there is another way if you want to go home. But it's your decision. Tell me where to go, and I will take you there.'"
SetStage JohnDeadTownQuest2 1
setStage JohnGetHomeQuest 30
Elseif Button == 1
Set doonce6 to 12
Messagebox "'It's your decision. Tell me where to go, and I will take you there.'"
SetStage JohnDeadTownQuest2 2
setStage JohnGetHomeQuest 30
Elseif Button == 2
Set doonce6 to 13
Messagebox "'Trophy collection? You're assuming there will be something left to make a trophy of. But enough talk. Tell me where to go, and I will take you there.'"
SetStage JohnDeadTownQuest2 3
setStage JohnGetHomeQuest 30
Endif

 

What's happening in the game at this point is the "setStage JohnGetHomeQuest 30" works fine with the quest update window and the quest is properly set to 30.

 

The lines:

SetStage JohnDeadTownQuest2 1

SetStage JohnDeadTownQuest2 2

SetStage JohnDeadTownQuest2 3

 

Sort of work because I'm seeing all the dialogue windows pop up that are inside "JohnDeadTownQuest2Script" but the quest "JohnDeadTownQuest2" is not listed as active, pending or completed. The console commands don't show it either. Trying to setstage JohnDeadTownQuest2 with the console does nothing. The console came back with "global value 0" after at least one setstage attempt.

 

Is that weird or what?

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