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Compilation errors with script mods (fine otherwise)


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Hi everyone!

 

I've bought the GoG version of the game, and have just updated from 1.12 to 1.22 (installed blood and wine).

Unfortunately, I now find that trying to start the game with any script mods installed causes these errors:

 

Error [content0]game\gameplay\ability\abilitymanagertypes.ws(19): Structure 'SBlockedAbility' already defined.

Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import

Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'

Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'

Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'

Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'

 

I've tried installing the following fixes: http://www.nexusmods.com/witcher3/mods/897/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D897%26preview%3D&pUp=1 http://www.nexusmods.com/witcher3/mods/1541/ but they haven't fixed anything.

 

I'm trying to install fast travel from roach, alternate sign interactions, auto loot.

 

The game can run vanilla and with retextures and the 1.22 debug enabler.

 

Any suggestions?

Thanks everyone! :smile:

Edited by silenscer
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