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Critique of Load order?


DrunkenCanary

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Okay, so recently, I disabled FOOK because my game kept crashing and in my merged patch, it conflicted with a lot of things. So, I made a new merged patch without it and went into the game. I went in the game and did pretty well until I noticed that I had lost a bunch of weapons. I realized that these weapons were part of FOOK so I reinstalled it, deleted my other merged patch and made a new one again. After that, my combat armor on my player's body turned invisible and a couple of King's gang members had big red exclamation points. Any advice? My load order is attached.

Edited by DrunkenCanary
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You need "archiveinvalidation". All the mod managers (FOMM, NMM, MO, Wrye Flash) incorporate this function, so it appears you aren't using one. With that many mods, you would benefit from adopting one. While it is possible to manually set up "BSA Redirection" (the current standard method) as your form of "archiveinvalidation", why bother when a manager enables you to toggle it on and off as necessary?

 

  • Open your mod manager.
    • Mod Organizer (MO): Select your "Profile". Turn on "Automatic Archive Invalidation" in the "Configure Profiles" dialog. Close the mod manager.
    • Fallout Mod Manager (FOMM): Depending on the version you have, find "Archive Invalidation" either under the tools tab or find the button "Toggle Archive Invalidation".
    • Nexus Mod Manager (NMM) or the newer Fallout Mod Manager - Forked (FOMM): if there is a "check mark" shown next to "Archive Invalidation", remove it and close the mod manager. Open the mod manager, open the "Tools" and place a "check mark" next to "Archive Invalidation". If there is not a "check mark" next to "Archive Invalidation", place one there and close the mod manager.
    • Wrye Flash (WF): click on the "Installers" tab, then right-click on the "Package" column header (gray bar) and click to place a "check mark" on the "BSA Redirection" context menu entry. Then right-click on the "Package" column header again and select "Anneal All".

And just FYI: that is only the last part of your load order. LOOT can copy your LO into a file suitable for posting here. (It's under the ":" with three dots to the extreme right in it's menu bar.)

 

-Dubious-

Edited by dubiousintent
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Then toggle it off and on again. This is sometimes necessary with NMM.

 

The red exclamation points are due to missing textures (possibly missing meshes as well). That means either they were in a BSA file that isn't installed, or you included the ESP in your merged patch file and that will break the link to the BSA (which has to match the first part of the ESP filename), or the loose files are not being picked up by the archiveinvalidation. The file date on the loose files has to be later (newer) than that of the BSA file if they are replacements for textures included in a BSA.

 

Invisible body parts normally result from the mod maker using the wrong body slot. Not normally something you can fix yourself. It should also be a consistent problem.

 

Edit: Or did you mean the armor itself is invisible, and not the body parts not covered by the armor? If you do not have the texture for the armor itself then it's not finding the texture file path. Again, might be related to archiveinvalidation.

 

Items missing from inventory are due to Form-IDs of those items being renumbered when you created the merged patch file.

 

-Dubious-

Edited by dubiousintent
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