volnaiskra Posted November 19, 2011 Share Posted November 19, 2011 Wolves are intelligent. They don't just suicidally charge at everything they see. They only attack if threatened or hungry, and even then, they scope things out, they hide in the shadows, and stalk their target while they plot their attack. There is a FNV mod called "realistic wildlife" that does a great job of making animals more unpredictable (and hence more realistic): they usually only attack if provoked or if you get too close, they won't attack if they know they have no chance, they'll sometimes threaten you but calm down if you back away....all with variations based on species, and some randomisation thrown in. A mod like that would be great for skyrim. Many animals already seem to have a less psychotic nature (eg. mammoths, bears, and foxes), though some, like wolves, just seem to attack for no reason every time, and it gets boring. Speaking of wolves, how awesome would it be if from time to time, a small pack of wolves decided to stalk you, for hours or even days (and eventually attacking you and/or giving up). And everywhere you went, there was the same pack of wolves following you in the near distance. Talk about unnerving! How awesome would that be?! Link to comment Share on other sites More sharing options...
Master0Necromancer Posted November 19, 2011 Share Posted November 19, 2011 No animal except wolves attacks you if you stay on a distance. Link to comment Share on other sites More sharing options...
radaphyte Posted November 19, 2011 Share Posted November 19, 2011 More cautious wolves would be nice, for sure. The number of them I kill on any one journey makes it a wonder they're not extinct already. Perhaps set it to only attack if your health is below 40%. They smell the blood, and the weakness, and figure "Easy meat!". Link to comment Share on other sites More sharing options...
knastfan Posted November 20, 2011 Share Posted November 20, 2011 sounds like a mod i would dl the instant i saw it. but how do you get foxes to attack you? are lvl 30 something and they always flee when they see me. at least hope they release the ck soon :) Link to comment Share on other sites More sharing options...
Sparzy Posted November 20, 2011 Share Posted November 20, 2011 I have had trouble with a few of the wolves, sometimes i've come across pit wolves in cages. I use the shout that calms them, unlock the cage and let them free (great way for extra training in lockpicking) a few times they have followed me around like dogs, even after the shout has worn off. My horse comes over and kills them. Link to comment Share on other sites More sharing options...
ogridum Posted November 21, 2011 Share Posted November 21, 2011 merge this with the other ai topic please. Link to comment Share on other sites More sharing options...
volnaiskra Posted November 30, 2011 Author Share Posted November 30, 2011 No animal except wolves attacks you if you stay on a distance.I'm pretty sure sabre cats attack the moment they see you, as do chauruses. And probably some other creatures that are perhaps not strictly speaking animals, but fulfil pretty much the same role, such as spriggans. But there's another problem for those that do not immediately attack: Unless I'm mistaken, there seems to be a very simple binary behaviour to them: they're peaceful until you set off an invisible 'trigger' by getting within x metres of them, after which they instantly switch from "completely pacifist" to "will chase you to the ends of the earth and fight you to the death". Some more complexity and/or variety there would be nice. For example: -an animal that gives you a 'warning' attack: swipes you in the face once, and if you get the message and back off, it will leave you alone.-an animal that tries to scare you with a somewhat empty threat: runs three steps towards you aggressively, but refrains from actually attacking you, unless you keep loitering for a very long time-if it's losing a fight will run away (and not just when its health is at 5% and it's almost dead, but earlier, when it realises that its health is at 60% but yours is still 95%, and that a change of plan is desirable)-a normally peaceful animal such as a caribou that eventually attacks you if you're not respecting its personal space/territory. Also, while I'm at it, there's another problem that I'd love to see modded out: there are far too many solitary animals around. Ok, so there are obviously engine limitations preventing us being able to have 60-strong herds of mammoths or caribou (and after seeing how much trouble Bethesda's engine has with keeping one mammoth on the ground, I shudder at the thought of 60 mammoths all colliding and falling from the sky at once), but seeing at least some small family units (5-10 individuals, including children) travel together would be cool.......That was already done pretty well in FNV vanilla, so I don't see why it couldn't be done in skyrim, Link to comment Share on other sites More sharing options...
Aokami Posted November 30, 2011 Share Posted November 30, 2011 Wildlife getting smarter and implementing beasts that are aggressive like the worg (made from wolf)... Link to comment Share on other sites More sharing options...
Recommended Posts