calyps Posted November 19, 2011 Share Posted November 19, 2011 What I'm thinking is these madmen you encounter who are ranting and raving but whose expressions are neutral, it really breaks immersion when this happens. I know in the GECK when creating dialogue you could assign emotive expressions to statements. Well, guys like Cicero and the madman in Solitude need someone to go in and apply expressions to the bulk of their dialogue. Not sure why game designers haven't been putting more effort into this detail as it is very gripping when done right and very distracting when done poorly or not at all. Link to comment Share on other sites More sharing options...
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