Edgecution Posted November 19, 2011 Share Posted November 19, 2011 Ok. In Nifskope I can take different parts of different armors (like the Cape of the Praetorian armor and the boots from the Combat Armor), and then put it on another outfit. But I have 2 problems, the second likely stemming from the first. 1. I don't know how to combine these mesh parts into one mesh that has both parts (like combat armor with a Praetorian cape). Only part shows up in the GECK.2. I can't generate a texture template that would have all the parts. I can only generate a texture template for the part selected, but I can't combine the parts. Link to comment Share on other sites More sharing options...
apixaez Posted November 20, 2011 Share Posted November 20, 2011 I had the same problem the other day .. Combining meshes is fine for weapons and what not, but not for armor as you need to "attach the different mesh parts to the skeleton in a 3d modelling program" .. I'm pretty sure you can generate a custom texture there aswell, but I've always found just using different textures for different parts works fine aswell and you can always overwrite them in geck :) Link to comment Share on other sites More sharing options...
Edgecution Posted November 20, 2011 Author Share Posted November 20, 2011 How do I "attach the different mesh parts to the skeleton in a 3d modelling program"? Link to comment Share on other sites More sharing options...
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