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Recoloring the New Moon armor


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I've spent several hours on this project - All I want to do is recolor the New Moon armor from Hearts of Stone to a stark white or "Obi-Wan Brown". My problem is that I can't find any .tga files in the uncooked DLC, and I can't export .xbm into format .tga from the available files.


Does anybody here have experience modding the DLC content? Am I missing a step somewhere? Doing something incorrectly? This should be a relatively straightforward process, and this has been somewhat frustrating.

____


My steps, so far:


Uncook the Hearts of Stone DLC, found in



C:\Program Files (x86)\GalaxyClient\Games\The Witcher 3 Wild Hunt\DLC\ep1\content

with



wcc_lite uncook -indir="C:\Program Files (x86)\GalaxyClient\Games\The Witcher 3 Wild Hunt\DLC\ep1\content" -outdir="I:\w3\uncookeddlc" -imgfmt=tga


Use quickbms to unpack the blob.bundle and buffers.bundle using witcher3.bms( http://pastebin.com/UMpeUNAJ ), and locate the folder with New Moon armor(or, my best guess as to what it would be):



I:\w3\uncookeddlc\dlc\ep1\data\characters\models\geralt\armor\armor_thief


Use wcc_lite to export the .xbm files to .tga, from the directory containing wcc_lite.exe:



call wcc\_lite export -depot=I:\w3\uncookeddlc\ -file=dlc\ep1\data\characters\models\geralt\armor\armor\_thief\t\_01a\_mg__thief_d01.xbm -out=I:\w3\textures\armor.tga


However, this the output given by the console:



[2016.07.17 13:37:43][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.
[2016.07.17 13:37:43][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\collision.cache'
[2016.07.17 13:38:28][Error][Core] Failed to create output file 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\x64.release.redscripts'
[2016.07.17 13:38:29][Info][WCC] Starting commandlet 'export'
[2016.07.17 13:38:29][Info][WCC] ---------------------------------------------------------------
[2016.07.17 13:38:29][Info][WCC] Attaching depot at 'I:\w3\uncookeddlc\'
[2016.07.17 13:38:29][Error][WCC] Failed to export 'dlc\ep1\data\characters\models\geralt\armor\armor_thief\t_01a_mg__thief_d01.xbm' into format 'tga'
[2016.07.17 13:38:29][Info][WCC] ---------------------------------------------------------------
[2016.07.17 13:38:29][Error][WCC] Wcc operation failed



When I uncooked the regular game, all of the .tga files were near their respective .xbm files. Since that's not the case here, I need to export the .xbm into .tga, but that clearly isn't working. Such has been my problem.

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