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McMonnell's Two Handed Build


McMonnell

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Hi guys, here's a build I've been working on as a sort of guideline for anyone planning a two handed character. I've aimed to keep my build less than or equal to the soft level cap (for those that don't know the soft level cap is around level 50 where after that the leveling process tends to become slower).

 

Here it is:

 

Build Name: Two-handed Warrior

Recommended Race(s): Orc, Nord

Level Required: 50

Point allocation ratio (Health/Mana/Stamina): 5 / 2 / 5

 

Perk Allocation:

 

Combat

Two Handed (13) - Max out the main tree and allocate 3 points to your desired weapon perk.

Smithing (7) - Choose every perk along the Heavy Armour line.

Heavy Armour (12) - Completely Max out the perk tree.

 

Magic

Restoration (6) - Novice Restoration (1/1), Respite (1/1), Regeneration (1/1), Recovery (2/2), Avoid Death (1/1).

Enchanting (11) - Every perk except 'Soul Squeezer' and 'Soul Siphon'

 

Equipment:

 

Weapon- Daedric Two handed weapon of choice

Head- Rahgot (Dragon priest mask) or Dragonplate Helmet

Body- Daedric Armour

Arms- Daedric Gauntlets

Legs- Daedric Boots

 

Recommended enchantments:

 

Weapon- Elemental Damage (of choice), Absorb Health, Fear (funny but annoying in some situations), Soul Trap (if you wish to use your weapon rather than the spell).

Armour- Fortify Two Handed, Fortify Stamina, Fortify Stamina Regeneration, Fortify Heavy Armour, Fortify Health.

 

Spells:

 

Restoration- Healing, Fast Healing, Healing Hands.

Alteration- Candlelight, Magelight.

Illusion- Clairvoyance.

 

Shouts: Down to personal preference here, id recommend a mixture of Unrelenting Force, Elemental Fury, Whirlwind Sprint (for charging enemies) and Dragonrend.

 

Playstyle:

 

On the most part just swing away and heal if necessary.

 

If swarmed by enemies try to use more sideways power attacks once you have the perk that hits all enemies in front of you, for tougher single enemies don't hold back on forward or withdrawing power attacks.

 

Against ranged bow or spell users try to close the gap as quickly as possible (Whirlwind Sprint helps here), focusing on the Heavy Armour tree will grant increased manoeuvrability further down the line making it easier to dodge projectiles.

 

Funnelling enemies into corridors/ confined spaces where possible also makes difficult and rather overwhelming situations abit more manageable.

 

Against Dragons either wait until the dragon lands and unleash a frenzy of attacks or if you have Dragonrend force it down and then whittle away at It's health (try to stay behind the dragon when it's on the ground as the tail seems to do less damage than it's breath attack).

 

 

There you go! If you have any comment's or criticisms please post them.

I hope this build outline has helped.

Edited by McMonnell
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Why not daedric armor?

 

Dragonplate gear is a lot easier to build than daedric gear. If you have the daedra hearts to spare, then by all means make the daedra gear, but chances are you'll have dragon bones/scales on hand long before you have a good supply of daedra hearts.

 

It's also cheaper to make dragonplate armor in comparison, and although daedra armor is objectively better, it's by a very small margin that can be made pretty much irrelevant through excessive usage of Enchanting and Smithing. In all honesty, I feel both armors are equal.

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Why not daedric armor?

 

Dragonplate gear is a lot easier to build than daedric gear. If you have the daedra hearts to spare, then by all means make the daedra gear, but chances are you'll have dragon bones/scales on hand long before you have a good supply of daedra hearts.

 

It's also cheaper to make dragonplate armor in comparison, and although daedra armor is objectively better, it's by a very small margin that can be made pretty much irrelevant through excessive usage of Enchanting and Smithing. In all honesty, I feel both armors are equal.

 

Good point. It's really just something to aim for armour wise and for 'maxing' purposes, Dragonplate is a great alternative until you find the means to acquire a Daedric set.

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good supply of daedra hearts.

They cost a thousand each. By the time you should have 90 smithing, the cost to make and improve a full set is not high. Let's see, gauntlet, armor, boots, helmet, weapon 1, weapon/shield 2. That's 6 hearts for a full set, and 6 more to upgrade. The hearts go for about 900ish per, so 11k if we round slightly upwards. 11k gold is very easy to have by that time.

Let's also remember the daedric quest for hearts. Azura there is 2, 3? And I believe a few with Mehrun Dagon. So that will cut the cost down to approximately 6000-7000 Septims.

 

And dragons are very random. On my warrior, level 32, I've encountered 2 dragons randomly. The other 3 I saw escaped. 2 dragons, netting me 6 bones and 5 scales, is enough for what, 1 piece? Maybe 2? On the other hand, I got full dadreic and sit on a nice pile of 20k gold for now. Though it should dissapear as I make a new dadreic set for my companion, and buy a house.

 

My point is: They are almost equal, I agree. And the different is min/max or taste. But do not say that dadreic is harder to get than Dragon. Because unless you consatantly go on dragon hunts, you might not have met a single random dragon before you got full dadreic.

Making 11k gold is easy using smithing/enchanting, alchemy or generally looting. Just do not buy a house in the start, and it's all good.

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