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Help with immobile activators


omegaspectre

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Hi,

 

I need to make an activater immobile, it uses the 10mm pistol model and just moves whenever I touch it.

Any ideas on how to make it immobile?

 

Thanks,

Omegaspectre

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I did something similar to this on a frying pan. You need to use Nifscope to edit the mesh. the "Layer" on the bhkRigidBody needs to be OL_STATIC, the "Collision Response" needs to be "RESPONSE_SIMPLE_CONTACT", and the "Motion System" needs to be "MO_SYS_FIXED", according to this page:

http://cs.elderscrolls.com/constwiki/index.php/Light_switch_tutorial

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