jajjka23 Posted November 20, 2011 Share Posted November 20, 2011 (edited) Hey After long testing and dropping and shouting at things in order to place them in my house permanently without resetting their place by loading a savegame, I think I found out some facts: There are two different groups of items: 1. Items that you can shout at, and they will fly away, affected by the physics engine.2. Items which just fall to the ground and are not affected by shouting, but can be shot across the room by kicking and throwing things at it. edit: shouting was found out not to be a reliable source of identifying the items: as of now, it seems that the only way to see which group an item is, is by using telekinesis on it: It appears that if you have the Telekinesis spell, items of group 1 are highlighted from a further distance while using the spell and can be pulled to the player, but items of group 2 are not, and also cannot be highlighted by it. (This method of looking at items saves you the shouting at everything) When you drop an item of group 1 and 2 to the ground and move both of them to another place, then quicksave and quickload, BOTH items will reset to the place where they had fallen upon. HOWEVER, if you drop an item of group 1 and 2, then leave the house, reenter, put both items somewhere else, quicksave and quickload, ONLY the item of group 2 will reset. So it seems that Group 1 items kind of get bound to the house by dropping it and then leaving and reentering. After this item is in this state, you can stack it and rearrange it all the way you like.Sadly, items of group 2 always reset and I cant find a way yet to place them properly. All of this was tested with gems, silver, gold and corundum ingots, ebony gauntlets and various staffs and weapons (all group 1) and a dwarven helm and various circlets (group 2) in vlindrel hall If you have some further information on how to place items permanently, go on :) greets jj Edited November 20, 2011 by jajjka23 Link to comment Share on other sites More sharing options...
SHO3LACE Posted November 20, 2011 Share Posted November 20, 2011 Simple answer is don't shout at them. Why oh why would you want to shout in your own home anyway. Link to comment Share on other sites More sharing options...
jajjka23 Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) (In case you meant that seriously) If you dont have the Telekinesis spell, you have to shout in order to determine which group the item you want to place is. This is a workaround for the problem that placed items reset their location after loading to exact the place they had fallen when you dropped it out of the inventory in order to place it on a shelf or a table etc Edited November 20, 2011 by jajjka23 Link to comment Share on other sites More sharing options...
Hagon94 Posted November 20, 2011 Share Posted November 20, 2011 I don't own a house, but I intend to in the future and I DO want to place items wherever I like. I haven't really looked much into item placement in houses or seen much of it, but apparently item placement doesn't save when you drop an item, pick it up and place it somewhere? You seem like you know of a workarround this. Do you care to explain exactly what steps you must take in order to getting this to work the way you want to, then? Link to comment Share on other sites More sharing options...
Trey5511 Posted November 20, 2011 Share Posted November 20, 2011 You seem like you know of a workarround this. Do you care to explain exactly what steps you must take in order to getting this to work the way you want to, then? When you drop an item of group 1 and 2 to the ground and move both of them to another place, then quicksave and quickload, BOTH items will reset to the place where they had fallen upon.HOWEVER, if you drop an item of group 1 and 2, then leave the house, reenter, put both items somewhere else, quicksave and quickload, ONLY the item of group 2 will reset. moarchars. Link to comment Share on other sites More sharing options...
Hagon94 Posted November 20, 2011 Share Posted November 20, 2011 You seem like you know of a workarround this. Do you care to explain exactly what steps you must take in order to getting this to work the way you want to, then? When you drop an item of group 1 and 2 to the ground and move both of them to another place, then quicksave and quickload, BOTH items will reset to the place where they had fallen upon.HOWEVER, if you drop an item of group 1 and 2, then leave the house, reenter, put both items somewhere else, quicksave and quickload, ONLY the item of group 2 will reset. moarchars. I read that, but what do you have to do to an item in order to " tag it" as " group 1" or "group 2"? Do you just shout at it with Unrelenting force for it to become group 2 or...?It's not very clear in the post. Link to comment Share on other sites More sharing options...
jajjka23 Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) 1. enter your house2. drop an item you want to place3. shout at it (unrelenting force) or use telekinesis on it4. if the item does NOT go flying by the shout and is NOT highlighted and/or able to be pulled by telekinesis from a futher distance than your usual "pick up" distance, the item is of group 2 and will ALWAYS reset itself to where you first dropped it out of your inventory5. if the item goes flying and/or can be highlighted by telekinesis, it is group 1, so leave your house and reenter it while leaving the item where you dropped it6. place your item where you want it to be by dragging it, dont pick it up to your inventory7. quicksave and quickload - the item should stay where you dragged it Edited November 20, 2011 by jajjka23 Link to comment Share on other sites More sharing options...
dra6o0n Posted November 20, 2011 Share Posted November 20, 2011 (edited) I was playing around with lightning bolt and props in whiterun, I shot a jar and it flew into the mountains... A few seconds later when I looked away, and came back... It popped up RIGHT on that spot where I just shot it... On the ground. I think it saves it's location at the area where you 'interact' with it and 'released' your grab. What I do is dual lightning bolt charge, then press e to release the item while releasing the mouse buttons to shoot the lightning at the same time to launch it... Too bad launching items don't hurt people... http://www.xfire.com/video/1153e1/ Edited November 20, 2011 by dra6o0n Link to comment Share on other sites More sharing options...
Trey5511 Posted November 20, 2011 Share Posted November 20, 2011 (edited) I read that, but what do you have to do to an item in order to " tag it" as " group 1" or "group 2"? Do you just shout at it with Unrelenting force for it to become group 2 or...?It's not very clear in the post. There are two different types of items: The items inherently possess these qualities that he has described. You don't "tag" them. Edited November 20, 2011 by Trey5511 Link to comment Share on other sites More sharing options...
jajjka23 Posted November 20, 2011 Author Share Posted November 20, 2011 update: now confirmed with various rings, dwarven ingots, an ebony helmet and an elven shield (group 1) has anyone encountered the same and/or knows how to deal with group 2 items? ah btw: my dwarven helmet could stashed properly in a mannequin and was correctly displayed, but when I tried again dropping it, it remained grp 2. I think I found mine in a dwarven dungeon, standing on a table(so being stolen or not does not seem to affect the items group) Link to comment Share on other sites More sharing options...
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