Guest deleted25324564 Posted July 18, 2016 Share Posted July 18, 2016 Hello everyone, I am modding Fallout 3 for my first time using NMM and I am running into some issues. When in-game, all my mods seem to be loaded and working well but every so often my game will suddenly crash. I have tried all the common fixes like 'bUseThreadedAI' and the line after that, etc. I disabled auto saving and it still crashes. Then I came across CASM and installed that and continued my game, CASM was saving my game and working how it should be, but on my way to Megaton, the game suddenly froze and crashed. 'Fallout3.exe has stopped working.' Also, another problem I am having is that when escaping the Vault or fighting any creature low to the ground (i.e: dogs, radroaches, etc) they appear to be IN the ground and when in VATS, it is always 0% chance to hit and I just have to blindly swing my melee weapons to kill them. My load order is below if anyone can help me out here. Thanks. From top to bottom:1) https://gyazo.com/44d91414fb995bfbdae81e72d900a7bf2) https://gyazo.com/33629fcb3c2c9328934885da67f1f31c Link to comment Share on other sites More sharing options...
Deleted1205226User Posted July 18, 2016 Share Posted July 18, 2016 It is difficult to read your load order, the names and extensions aren't well visible. I'm far from an expert in load order, only trying to apply common sense. For example from 29 to 32 you have four mods that modify water rad, that is three to much. Make your choice, uncheck and delete the others option.Also .esm go always first (they are Masters) .esp come after (they are plugins) That's all I can see with the info provided. (and probably not related directly to your mentioned problem) Try to find info on how to set a load order properly. You can rely on applications to do that for you (BOSS, LOOT) but most of the time you will have to adjust things manually after anyway. Link to comment Share on other sites More sharing options...
jackshark2 Posted July 22, 2016 Share Posted July 22, 2016 I've had problems with underground hideout in the past, By looking at it it looks like its that, i would disable that mod and see what happens Link to comment Share on other sites More sharing options...
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