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Poison Duration


Hexidemic

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Just another request to join the tons already out there. Did a search but didn't see anything about this. Anyone up to the challenge of making poisons last for more than just one hit/use? I was kind of hoping for an in-game duration type of maybe 1-2 hours or whatever or at least more than just one hit. If anyone can help with this it would be appreciated! Thanks :)
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I know this does not entirely answer your question, but I feel that it is pertinent to the thread to mention that there is a perk in the Alchemy tree that doubles the duration (presumably to two hits) of any poisons that you apply to your weapons. :)

 

So there is definitely a function in the game to increase the number of uses on a single poison application.

Edited by Rebelicious
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I know this does not entirely answer your question, but I feel that it is pertinent to the thread to mention that there is a perk in the Alchemy tree that doubles the duration (presumably to two hits) of any poisons that you apply to your weapons. :)

 

Yeah it does raise it to just two hits as you believe. Which is still rather underwhelming, having to re-poison a weapon every two hits gets very tiresome and requires you to carry a lot of poisons. It's rather tedious in my opinion and takes away from that assassin feel you get from playing a stealth-based character making use of poisons. Hopefully someone out there is more knowledgeable than I am and can either make a mod to increase the amount of uses or change it to a fixed time-based duration.

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