BlackArmsShadow Posted November 21, 2011 Share Posted November 21, 2011 Sabre Cats for Khajiits and Dragons for Argonians. Bump. Link to comment Share on other sites More sharing options...
Cuchon Posted November 21, 2011 Author Share Posted November 21, 2011 (edited) I'm not saying you can't do this, but what's the difference between ape to werewolf and cat or lizard to werewolf? Cats already have fur so it makes more sense than a human. Well the "Wer-" of Werewolf means "man", so it should be "catwolf" instead. Khajiit, however, are humanoid and thus "Wercats". In oder to make it coherent they should be named "Werecatwolves". o_O Edited November 21, 2011 by Cuchon Link to comment Share on other sites More sharing options...
xaliqen Posted November 21, 2011 Share Posted November 21, 2011 (edited) I'd just like to point out that men (AKA hairless apes) turning into wolves doesn't make much sense either. Looks like LukeSkyrimmer already mentioned it. Anyway, if you want it to make sense (meaning a predatory transformation supposedly closer to the original species), you'd need something like weregorillas for humans (though gorillas are less predatory than humans), weretigers for khajiit, werevelociraptors for argonians and who knows what you'd do for orsimer, dunmer and everybody else. Edited November 21, 2011 by xaliqen Link to comment Share on other sites More sharing options...
Cuchon Posted November 22, 2011 Author Share Posted November 22, 2011 I'd just like to point out that men (AKA hairless apes) turning into wolves doesn't make much sense either. Looks like LukeSkyrimmer already mentioned it. Anyway, if you want it to make sense (meaning a predatory transformation supposedly closer to the original species), you'd need something like weregorillas for humans (though gorillas are less predatory than humans), weretigers for khajiit, werevelociraptors for argonians and who knows what you'd do for orsimer, dunmer and everybody else. Man -> Wolf is pretty much established, so there's no problem there. The Wolf represents the beast-aspect, which, in case of Khajiit and Argonian already exists (cat,lizard). As for the other races: for me it's the same deal as with humans. The Mer and Nords/Redguards don't have a beast-aspect attached to them, so adding the Wolf makes perfect sense. Their appearance, however, should differ in the color of the fur. (Orsimer get a slightly greenish fur etc.) Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted November 22, 2011 Share Posted November 22, 2011 Or.... we could just mod in all the other forms of lycanthropy in TES lore ^^ (Which as I recall, do include a feline and a reptilian option, in addition to a whole bunch of others, including sharks) That gives the player quite a decent number of choices (ring of hircine would need to be programmed to select the correct form based on the player's beast form though. Wouldn't make much sense if you were a werecroc and it made you a werewolf o.o) Link to comment Share on other sites More sharing options...
Vokuun Posted December 21, 2012 Share Posted December 21, 2012 There is a mod that changes the werewolf form into a werecat instead, but it replaces ALL the werewolves and not just the player. Link to comment Share on other sites More sharing options...
Jitansgate Posted December 21, 2012 Share Posted December 21, 2012 There is a mod that changes the werewolf form into a werecat instead, but it replaces ALL the werewolves and not just the player. We don't want to Replace the Werewolves we just want Alternative Transformations for Certain Races. Humans and Elves - WerewolfArgonian - Humanoid DragonKhajiit - Sabercat, Lion, Tiger or CougarOrc - Unknown Link to comment Share on other sites More sharing options...
AnubisRaven Posted December 22, 2012 Share Posted December 22, 2012 Or.... we could just mod in all the other forms of lycanthropy in TES lore ^^ (Which as I recall, do include a feline and a reptilian option, in addition to a whole bunch of others, including sharks) That gives the player quite a decent number of choices (ring of hircine would need to be programmed to select the correct form based on the player's beast form though. Wouldn't make much sense if you were a werecroc and it made you a werewolf o.o) If this means the seriously creepy werevultures (that REALLY need to be in an Elder Scrolls game) that are mentioned in some of the in game books, I'm all for it. Link to comment Share on other sites More sharing options...
AlienSensei Posted March 5, 2013 Share Posted March 5, 2013 I'm aware this mod is a bit old, but shouldn't humans turn into monkeys then? Yeah, but I like the idea. It just feels weird and wrong to turn into a werewolf as a Khajiit. I'd like a WereCAT instead. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted March 5, 2013 Share Posted March 5, 2013 I wonder how long it takes for people to see the "Wolf" at "Werewolf". :biggrin:No pun intended of course.But there is Werewolves, that are half man and half men.Werebears are partly bears and partly men.I don't understand why Werewolf would actually be half cat. Or well, Khajiit is part man, part cat. Thus werewolf would mean being 33% man, 33% cat, 33% wolf.However, as 66% is "beast-like", cat and wolf, the creature would be more beast than man, thus walking on all fours and acting more like cat/wolf combination than a mere human + cat combination... I hope someone understands what I mean.In my opinion, it'd be much better to make whole new werebeast stuff.For example:Travel in woods > Get bitten by werecat > Turns you into werecatSame for bear and crocodile.It might be boatload of work.. But it would offer some really nice variation.Different beast forms would be good at different things.Bear = Brute forceCrocodile = Maybe poisonous? Werecat = Sneaky Werewolf = Most basic one, jack of all trades. Pack creature. .. But it might take long time before someone starts to work on huge project like that. Link to comment Share on other sites More sharing options...
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