radamus Posted November 20, 2011 Share Posted November 20, 2011 I modified the cuirass texture, its normal map, its envmap, I made them all black and their alpha channels solid gray or white, tried saving all as DXT1 or DXT5, yet part of the pauldron still behave differently. Seems like there's information outside of these 3 files (cuirass, cuirass_n, cuirassenvmap) to tell the pauldrons to reflect stuff the way they do? But maybe I missed something. Here's a screenshot: http://i.imgur.com/E4HAe.jpg It's the glass male armor. In Photoshop, saved as "DXT5 interpolated alpha" with NVidia dds plugin: http://i.imgur.com/NS2jg.jpg I just want the reflections to go away. ;_; Link to comment Share on other sites More sharing options...
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