Phnx Posted July 20, 2016 Share Posted July 20, 2016 Hey there. Does anyone know if there's a way to make the eye meshes have an emissive property to make them glow? Link to comment Share on other sites More sharing options...
Corsair21 Posted July 26, 2016 Share Posted July 26, 2016 Hello, I didn't dig in the Code now, but AFAIK the Psi Zombie and the Codex units have glowing Eyes... Maybe you should have a look ad the corresponding meshes and/or script files. Hope I could help! - Corsair Link to comment Share on other sites More sharing options...
kexx456 Posted July 27, 2016 Share Posted July 27, 2016 I wouldn't know how to go about it, but the enemy I'm making is based off the Archon, and I changed the particle effects for color. They're based off a mesh as well, so I'm guessing there's a way to either make the eye mesh have a particle effect to glow, or maybe add a new mesh to the eyes that has the glow particle effect. Like Corsair said, look into the Codex, maybe also the Gatekeeper and Sectopod, they all have lots of glowing parts to them. Check their upk's and see how they're constructed. That would be a good start I think. Good luck! Link to comment Share on other sites More sharing options...
Phnx Posted August 2, 2016 Author Share Posted August 2, 2016 Thanks guys. After looking at the sectopod I think I have a rough idea of how glowing bits work. There is only the problem of integrating it into the game. There is no way of selecting eye meshes in the game, only colours. I don't see how I could tie the emissive property to eye colour. :P Link to comment Share on other sites More sharing options...
kexx456 Posted August 2, 2016 Share Posted August 2, 2016 True. You might want to try adding a new prop mesh of the eyes with this glow. Just gotta make sure to make the mesh just slightly bigger so it covers the base eyes, but not too big that it'll clip with the eyelids. That might work. Link to comment Share on other sites More sharing options...
Phnx Posted August 3, 2016 Author Share Posted August 3, 2016 I think I'm on the right track, although understanding all those parameters and connections is going to take some time. :P Link to comment Share on other sites More sharing options...
Phnx Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) Finally made this s*** work! :D http://www.nexusmods.com/xcom2/mods/627 http://steamcommunity.com/sharedfiles/filedetails/?id=800684826 Edited November 19, 2016 by Phnx Link to comment Share on other sites More sharing options...
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