lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 if i look at your pics i see already some things you are missing, your location is missing 1 keyword( tip look at Abernathy Farm location ) copy the hole keyword stack to your location, then i see you don't have a encounter zone, if done right peeps will show up(beacon) even in a new worldspace/cell watever, not sure for sending them from x to x, and or supline never tested those out, but beacon always worked fineI have added the missing keyword, and the encounter zone is also set, following blah's guide. Not sure what else is missing. Link to comment Share on other sites More sharing options...
speedynl Posted July 20, 2016 Share Posted July 20, 2016 (edited) did you do this to ? THINGS YOU CHANGE IN THE CELL VIEW WINDOW:Cell Common Data· Cell View window· Right click>Edit the Wilderness cell you are turning into you settlemento Location drop-down = NAMEOFYOURSETTLEMENTLocation if encounter zone have the location set in it and the never reset/settlement are checked(and level set 1/99) that part should work, (you can see that if your location show the encounter zonealso when you open the wb the first time do it say ( you can use wb at XX name your location) and do it show 50% happiness, if not you still miss something then edit forgotdon't load a save where you already be in your settlement, the changes will not work then, only when you enter your location new the first time Edited July 20, 2016 by speedynl Link to comment Share on other sites More sharing options...
lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 did you do this to ? THINGS YOU CHANGE IN THE CELL VIEW WINDOW:Cell Common Data· Cell View window· Right click>Edit the Wilderness cell you are turning into you settlemento Location drop-down = NAMEOFYOURSETTLEMENTLocation if encounter zone have the location set in it and the never reset/settlement are checked(and level set 1/99) that part should work, (you can see that if your location show the encounter zonealso when you open the wb the first time do it say ( you can use wb at XX name your location) and do it show 50% happiness, if not you still miss something then edit forgotdon't load a save where you already be in your settlement, the changes will not work then, only when you enter your location new the first timehave it all set like this, and I used a savegame that was before entering the worldspace at all. Still won't work. The settlement is at 0 happiness. However the generator I placed does provide power. If someone wants to take a look at the file:178.77.68.114/fallout4/cat1.esp The workshop is 200m to the left when first entering the world space. Link to comment Share on other sites More sharing options...
speedynl Posted July 20, 2016 Share Posted July 20, 2016 (edited) you using the wrong quest it will only work for wat i know if you use the parent quest from robo and or harbor, those will add the location to the game putted in my parent changed the loc ref with fo4 edit and happy show 50% like it should edidbtw if you set the loc/encounter in your world it will show all maps with the right nameforgot don't set parent to commonweld leave it blank Edited July 20, 2016 by speedynl Link to comment Share on other sites More sharing options...
lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 edidbtw if you set the loc/encounter in your world it will show all maps with the right nameforgot don't set parent to commonweld leave it blankYou mean in the world spaces settings? you using the wrong quest it will only work for wat i know if you use the parent quest from robo and or harbor, those will add the location to the gameShouldnt it work without the DLCs according to blah's guide? Link to comment Share on other sites More sharing options...
speedynl Posted July 20, 2016 Share Posted July 20, 2016 (edited) if you add the quest true ck you can't remove the master dependency, but if you add it true fo4edit you can remove the mastersas for the guide i don't now never readed it complete, i got it already working before the guide btw get this 1 it have the right quest and no dlc needed only the 1 you usedhttp://www.mediafire.com/download/748w43v2s45tbas/cat1.7z ow din't saw that yes under world your world settings Edited July 20, 2016 by speedynl Link to comment Share on other sites More sharing options...
lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 That works great, thanks. If I want to recreate that myself I would use Blah's guide, but instead of the regular workshop I would have to use the one from the workshop?Also how to load the DLCrobot with the base game in the editors. It shows an error about multiple master files. Link to comment Share on other sites More sharing options...
speedynl Posted July 20, 2016 Share Posted July 20, 2016 (edited) That works great, thanks. If I want to recreate that myself I would use Blah's guide, but instead of the regular workshop I would have to use the one from the workshop?Also how to load the DLCrobot with the base game in the editors. It shows an error about multiple master files. if you mean the ck add this under general in the creation. ini file ( bAllowMultipleMasterLoads=1 ) fo4edit should not have any problem to load all masters in 1 time as for the quest file most simple way use fo4edit to copy it over(from your current esp) to any new esp and rename( it should rename the quests part auto after rename) it and change the loc ref, and remove the master dependency that comes when you copy over the quest(if not then i need your esp as master), its wat i did with your esp if you use the file in ck duplicate and edit name ect then you can't remove the master dependency you always need robo esm as master thenas for the file you looking for within robo its called ( DLC01WorkshopParent ) Edited July 20, 2016 by speedynl Link to comment Share on other sites More sharing options...
lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 I will try it with the dependency on first, because I am not experienced with Fallout 4 scripts Link to comment Share on other sites More sharing options...
lelcat Posted July 20, 2016 Author Share Posted July 20, 2016 Also, I would have to the same things like in Blahs guide, except at this part? · Scripts tab· Click Add§ Check-mark Incompatible§ Filter for and choose WorkshopAddLocationScript Link to comment Share on other sites More sharing options...
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