Jump to content

Expanding the Loot Tables


Shadowclaimer

Recommended Posts

To put it bluntly, the current loot tables ingame suck. There are only a few enchants available for weapons, and all of them are flat values found on weapons, the list of artifacts is skimpy (http://www.uesp.net/wiki/Skyrim:Artifacts) and 90% of them are quest rewards. And throw in the fact there's no point to obtain or use any of them because you can craft the best enchanted gear in the game with 100 smithing/enchanting. (My first thing I did was max them both out, then every piece of loot was just vendor trash).

 

What I'm going to attempt to do is begin is a mod that adds a large variety of prefixes and suffixes for generic loot, as well as a ton of new unique artifacts for players to find. Many of the artifacts (and even some of the best randomized generics) will be better than what is craftable. There will be enchant combinations the player can't do, potency and charge counts the player can't obtain. It will reward the player for dungeon diving into the ruins and trying to find the best equipment they can, not for crafting 1,000 Iron Daggers and chugging a 50% smithing potion.

 

I'm also going to try to implement some custom textures for some of the artifact gear.

 

So my question is, would you use this? Would you enjoy this kind of mod? Are you disheartened with Skyrim's loot tables?

 

Edit: As an addendum, this is what I currently wear.

 

http://cloud.steampowered.com/ugc/648745786588739134/60C6B16A4B634250A95F69642E11AB87D09430F9/

http://cloud.steampowered.com/ugc/648745786588742528/471F168F4E7DDBFBED09C5C695049AA20E41B6DE/

http://cloud.steampowered.com/ugc/648745786588742977/A1F8A8E927BCD47214F18B5B9AFDF7E96B996055/

http://cloud.steampowered.com/ugc/648745786588743939/B1F249263A07AC2B5F6FB182ADCFE74C39D89292/

http://cloud.steampowered.com/ugc/648745786588743449/6C9A15A6CB39CDF1D0D0F26B0D2C225CEC41D12C/

http://cloud.steampowered.com/ugc/648745786588744388/67491E02E6B547B3F043A74DBCA3B067E34D6AA4/

 

Once I gained the ability to dual enchant and craft Daedric stuff, GG on ever finding something useful.

Edited by Shadowclaimer
Link to comment
Share on other sites

Totally agree with you. All I'd like to add is better alchemy ingredients found in generic crates and barrels and such. Sick of finding the same four tomatoes in every other barrel.

 

Actually I was only planning on tweaking chests to have rarer armor and weapons in them (and a chance at a ton of custom artifacts), but you do bring up a very very good point. I miss how in Morrowind/Oblivion I'd have to check EVERY SACK AND BARREL for Alchemy ingredients. Also, since when do they only store 5 wheat in a barrel?

 

I think I might tweak the Barrel/Sack Loot Table to include every alchemy ingred possible basically, would be a lot better imo. Thanks for that =D

 

Was I the only one depressed when I found out that food in this game restores health and isn't an alchemy ingredient?

Edited by Shadowclaimer
Link to comment
Share on other sites

More artifacts would be awesome, maybe add in any from Morrowind and Oblivion that weren't carried over. I'm sure there are at least a few. Could be cool to see some new artifacts that were once used by our previous heroes as well. Figure it's been 200 years so there is a fair possibility that some of their old gear found it's way to Skyrim via traders and thieves and such.
Link to comment
Share on other sites

More artifacts would be awesome, maybe add in any from Morrowind and Oblivion that weren't carried over. I'm sure there are at least a few. Could be cool to see some new artifacts that were once used by our previous heroes as well. Figure it's been 200 years so there is a fair possibility that some of their old gear found it's way to Skyrim via traders and thieves and such.

 

Not to mention the possibility that some gear from Talos and such still exists in some form or another.

 

The only problem I see is that it'd be possible to find duplicates of an artifact, but really the chances would be slim given how loot tables work. From a realism standpoint, it sucks but not much I can really do about it unless I preset where the loot is found, which ruins the point of the mod.

 

I'd like to implement a variety of "sets" of armor dedicated to various Aedra, Daedra, Divines, etc. each piece would have to be found separately but they'd all have an overarching theme. As well as all the random other artifacts you could find.

 

Edit: So I'm looking at the list of magic apparel and such ingame, damn they made it cakewalk to be immune to all magic types.. there are shields of 60% resist of a magic type as a RANDOM DROP. Throw in racial bonuses and other armor and holy crap.

Edited by Shadowclaimer
Link to comment
Share on other sites

I like the idea of sets that we have to search out. So many interesting possibilities there and personally I always liked having to work for the cool stuff better then being able to simply grab it out of a chest somewhere like a good number of mods like to do.
Link to comment
Share on other sites

I like the idea of sets that we have to search out. So many interesting possibilities there and personally I always liked having to work for the cool stuff better then being able to simply grab it out of a chest somewhere like a good number of mods like to do.

 

Agreed, and the best part is this mod would be compatible with any mod that uses the base chests, so the loot would just be available in them.

 

I figure the Artifacts would be available from the "Large Chests" found at the end of any dungeon only, to help make finishing the dungeon to see what you did (or didn't) get more exciting. Also makes those Master Lock rooms/chests way more worth it.

 

After trying to design new items, I realize part of the issue is the lack of the old stat system, its very difficult to add something when there are so few possible bonuses lol

Edited by Shadowclaimer
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...