MaikCG Posted July 27, 2016 Share Posted July 27, 2016 Okey. I take a little timeout. F4Biped worked, added CAT version as optional especially for those who do not want to communicate with Biped :smile: Create mods while I'm departed! Link to comment Share on other sites More sharing options...
ShadeAnimator Posted July 27, 2016 Author Share Posted July 27, 2016 (edited) Same on my end. F4AK is updated, includes Biped and CAT rigs and some tools and a detailed guide in PDF Choose whichever you prever, and create great animations for Fallout 4. In the meantime, I'll probably get some rest and then get myself busy with extended skeleton. Edited July 27, 2016 by ShadeAnimator Link to comment Share on other sites More sharing options...
ShadeAnimator Posted July 31, 2016 Author Share Posted July 31, 2016 Anyone knows if it is possible to reach xp32 nowadays? Forums say's he can't recieve any new messages. Link to comment Share on other sites More sharing options...
Poperon Posted August 4, 2016 Share Posted August 4, 2016 Following this thread to see the progress, Good job! Link to comment Share on other sites More sharing options...
ShadeAnimator Posted August 27, 2016 Author Share Posted August 27, 2016 https://www.youtube.com/watch?v=iTPkJ7zOss4 Link to comment Share on other sites More sharing options...
mapg83 Posted September 28, 2016 Share Posted September 28, 2016 (edited) https://www.youtube.com/watch?v=iTPkJ7zOss4I did the animation, although i'm unable to proceed on where we open the "F4BipedCATImport.max" file, I dont have it, as well as the "F4BipedCAT.max". Not sure where to go from there.How do you import the animation from 3dsmax to Fallout 4?you can only export the animation as .xaf but from how do you transfer from 3dsmax to hkx?This are the files I have:F4Biped.FBXF4Biped.maF4Biped.maxF4BipedImport.maxF4AK_Rig_Backup_Old.maxF4AK_Rig_Final.maxF4AK_Rig_Final_2013.maxF4BipedImport_byMaikCG.maxF4CAT_VanillaSkeleton_Mapping.camThats the last step I'm missing to create my own animations, hope you can help.Not sure if you can share the files or suggest on how to create the F4BipedCATImport and the F4BipedCAT.Thanks Edited September 28, 2016 by mapg83 Link to comment Share on other sites More sharing options...
ablindm4n Posted September 28, 2016 Share Posted September 28, 2016 (edited) F4BipedCATImport.max and F4BipedCAT.max don't exists AFAIK. The files are from MaikCG's F4Biped, but they don't have CAT in the name, I believe they just have a cat rig in the same scene. The files you have are from Shade's F4AK, which means you are better off just using F4AK_Rig_Final.max. The F4AK_Rig_Final.max has both a biped and a CAT rig, and the PDF guide that comes with F4AK covers how to import and export animations using the rig. Edited September 28, 2016 by a_blind_man Link to comment Share on other sites More sharing options...
mapg83 Posted September 29, 2016 Share Posted September 29, 2016 F4BipedCATImport.max and F4BipedCAT.max don't exists AFAIK. The files are from MaikCG's F4Biped, but they don't have CAT in the name, I believe they just have a cat rig in the same scene. The files you have are from Shade's F4AK, which means you are better off just using F4AK_Rig_Final.max. The F4AK_Rig_Final.max has both a biped and a CAT rig, and the PDF guide that comes with F4AK covers how to import and export animations using the rig.SUCCESS!!!!!!!!!!!Thank you man! appreciate your words, you are the man!!! I was able to export it to hkx. issue was that the HCT it has a glitch on which needs to be executed twice to work with the .max file you suggested! Thank you so much! I'll make sure to include you on my references when I upload the mods! Link to comment Share on other sites More sharing options...
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